The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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1answer
58 views

Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
0
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1answer
98 views

Roll-and-Move Board Design [closed]

Some games (like Chutes and Ladders) have a single track that players move along by rolling a die to see how far they travel. (These are often called roll-and-move games.) Many of the spaces on a ...
5
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2answers
210 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
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0answers
27 views

Which Tile Should Be Placed Where? [duplicate]

I'm making a game recently and I encountered a problem. I've completed the outlook and even make some good,bad and decison tiles. The good tiles benefit the player by providing them with weapons ...
2
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1answer
107 views

Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
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6answers
180 views

Are there any games where some win, some lose, and some don't?

In most games, everyone starts off with the potential to either win or lose. At the end, they've all either won or lost. Some games have a player who's like a referee -- they can neither win nor ...
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3answers
169 views

Designing - How do you approach finding the right font for your game?

I'm working on making my own card game and I'm wondering how do you approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand ...
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4answers
160 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
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2answers
133 views

How to quantify first player advantage?

In playing a two player variant of sheepshead, the group I play with decided that it wasn't that much fun. So I simplified it, and taught it to my niece (5 years old) as a start to learning about ...
8
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2answers
162 views

Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)

In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score. Does anyone know how these scores are being ...
6
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2answers
207 views

Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
0
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1answer
82 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
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2answers
212 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
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2answers
175 views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
2
votes
1answer
119 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
1
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2answers
260 views

Deriving statistics from original card games

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
6
votes
3answers
260 views

How should I modify Risk to play with 7 persons

I am planning on creating my own version of Risk in such a way that we can play it with 7 persons. For this I am planning to create my own map with a local theme. What kinds of ratios/parameters are ...
5
votes
8answers
291 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
1
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2answers
131 views

using real names / images in a board game [closed]

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card? Thanks for ...
1
vote
1answer
402 views

How do I promote a board game to the masses? [closed]

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
18
votes
5answers
858 views

What makes a cooperative game require multiple players?

Many cooperative games (like Pandemic or Arkham Horror) could be played by a single player, even though they're intended to be played by a team of players striving against the board. What makes a ...
1
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3answers
295 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
1
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0answers
99 views

In Pandante, why is the fine for a failed challenge against a player telling the truth multiplied by the total number of players?

From the rules of Pandante, about resolving the winner of a gambit: When you’re challenged as lying about your poker hand, your two options are: a) keep your hand secret, fold, and pay each ...
3
votes
2answers
517 views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
4
votes
3answers
854 views

Are There Any Good Tools For Developing CCG Or Other Card Games?

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
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1answer
148 views

Creating A Board Game [closed]

I'm no expert in Board Game making and wanted to ask you people a question. I'm making a board game me and couple of friends can play. The problem is that i decided to keep 200 tiles for a very big ...
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2answers
438 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
1
vote
1answer
155 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...
2
votes
3answers
354 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
7
votes
3answers
813 views

Open source programming toolkits for modeling table top games

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
2
votes
2answers
470 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
2
votes
3answers
281 views

Homegrown solo variants

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...
12
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6answers
1k views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
11
votes
3answers
477 views

What are the qualities of a successful beta testing session from the player's perspective?

I'm a board game designer with the luxury of a large public playing area filled with board game enthusiasts. I would like to beta test a new board game and was wondering what YOU, as the player, would ...
11
votes
6answers
3k views

Where to go to self publish a game?

I found this question but I am interested in a commercial or bulk printing company to print my game. The GameCrafter seems like the only solution but its rather costly per game to print which means I ...
3
votes
2answers
239 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
3
votes
2answers
280 views

How to design the end of a race game such that over-rolls do not break the logic of the game?

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...
9
votes
7answers
353 views

How to show turn order when turn order can change during the round

I'm working on a game where the order of players' turns matters quite a bit, and I'm having trouble coming up with a way of showing the order. During the round, each player will take their turn. ...
2
votes
2answers
486 views

How would Master of the Wild Hunt be worded if it targeted multiple creatures?

Master of the Wild Hunt says: [...] {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal ...
10
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4answers
579 views

Organizing a rule book

Bit of Background I am currently trying to organize a comprehensive rule book for a board game I have been designing for some time now that is about to go into a testing phase. This being my first ...
12
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3answers
2k views

Why do mana abilities not go on the stack?

Why this special treatment for mana-abilities? What are the design implications if they didn't go on the stack?
2
votes
1answer
302 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
4
votes
2answers
272 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
9
votes
2answers
498 views

Why does Cascade exile?

From a design point of view, I cannot figure out why Cascade should specifically exile the cards involved, then return them to the bottom of the deck instead of revealing them (like Spellshift or ...
5
votes
4answers
536 views

Mechanism to balance all game stages

I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards. This ...
1
vote
2answers
654 views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...
4
votes
5answers
524 views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
12
votes
6answers
499 views

Creating an “Everyone but me knows my role” mechanic

I am trying to design a game where there are X citizens + 1 saboteur. Unfortunately for the saboteur he does not know that he is it. All the citizens know that one of them is replaced, and they all ...
4
votes
1answer
176 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
11
votes
2answers
307 views

What reasons would a designer want to employ squares over hexes in a battle simulation game?

In many games I have played, initial editions (eg the 1960s version of Midway) use squares for their boards. Often, later editions (eg the 1990s edition of Midway) change to a hex pattern. Hexes get ...