7
votes
2answers
252 views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
4
votes
2answers
189 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
2
votes
3answers
216 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
10
votes
7answers
484 views

System for secretly choosing between two options?

I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then ...
8
votes
2answers
530 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...