The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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1answer
207 views

What percentage of board games on the market involve dice?

I realise there is probably no way to get an accurate figure, just looking for a ballpark estimate of approximately how many board games there are out there, and how many of those involve dice ...
7
votes
2answers
481 views

Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
5
votes
1answer
354 views

With Print&Play board games, should the focus be beauty or simplicity?

Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, ...
10
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2answers
321 views

Board game design dictionary

Are there any dictionaries specific to the subject of board game design or board game culture? This would contain words describing elements found in board games or used by designers or players.
9
votes
1answer
206 views

Do you need a solo player variant to make a Print&Play game successful?

A friend of mine is creating a multiplayer dice game. The game rules are currently designed for 3-5 players, and don't require much of an investment for the PnP to create the necessary components. ...
11
votes
6answers
301 views

What game mechanic can be used for evenly selecting other players but not yourself?

I am looking for a game mechanic for a game I am designing, that would let players randomly select other players, but that by the end of the game all the players were selected equally. My first ...
26
votes
2answers
738 views

How do game designers come up with suggested (or minimum) age requirements for games?

Is there a standard formula or procedure for determining suggested (or minimum) age requirements for games? Or do a few game designers just sit around and discuss for a few minutes and then just come ...
3
votes
2answers
164 views

What are some methods for delivering questions to players?

I am design several games for students. The purpose of these games is to encourage the students to discuss various topics related to their lessons during their study hall period or at home. If the ...
8
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9answers
676 views

Rock-paper-scissors type randomizers [closed]

Most non-luck-free games use either open-ended randomizers (like dice, or spinners) or closed-ended randomizers (cards, chit pulls, etc). But there is an alternative, which is simultaneous revelation ...
12
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1answer
301 views

Tri-dimensional board games: How does the additional dimension extend possible player requirements & game structure?

Recently I saw the Star Trek chess game in a serial and looked it up on wikipedia. It exists as a real game, but it seems it's not too popular, too tricky, too unwieldy to carry and play everywhere, ...
14
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3answers
352 views

How do I find players willing to participate in test-playing my games?

I have some game ideas that are currently in the prototype phase. I am now looking for groups who are willing to test these games. I am somewhat afraid that they won't like the game and would not be ...
7
votes
1answer
302 views

What are common replacement components?

As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could ...
9
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4answers
469 views

How do I tell potential game designers their ideas are bad?

Many groups of gamers will eventually attract potential game designers. I love testing games or playing with mechanics and enjoy play testing or theory crafting. But a good boardgamer does not a ...
8
votes
2answers
480 views

Resolving Diplomatic actions in a RISK-style board game

I'm working on a board game called Farlanthia: Lords of War. And I need some help with resolving diplomacy during play. My original idea was to have Diplomacy be a form of "attack" like in RISK. ...
5
votes
1answer
186 views

What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards ...
6
votes
1answer
142 views

Know any games designed for old game systems like Orion or Sly

Recent game systems like piecepack, Decktet, or Stonehenge have tons of games to try, but older game systems like Sly and Orion only seem to have the official rules (PDF) that came with them. ...
7
votes
1answer
279 views

Does anybody know of a list of color-appropriate effects for new cards in Magic?

My playgroup has started to get into creating custom cards for our casual Magic: the Gathering games, but it's no fun if the cards aren't designed in a plausible way. According to Mark Rosewater's ...
0
votes
2answers
851 views

Russian Roulette Alternative? [closed]

Does anyone know of an established variation on Russian Roulette using dice or cards that doesn't involve shooting yourself in the head and would be somewhat child friendly? Thanks :)
4
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3answers
133 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
13
votes
4answers
465 views

Hello World game for many game systems

Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that ...
13
votes
1answer
266 views

Are there statistic/probabilty applications specifically made for card game designers?

I am developing a card game that involves building out sequences of matching symbol pairs and also has a lose state for a (different set) of symbols that is hidden to the player. Trying to create an ...
2
votes
3answers
802 views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or ...
8
votes
2answers
533 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
24
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7answers
2k views

Why are there fewer board games with a triangular grid?

Many games have a rectangular grid, some even use hexagonal but it's quite rare to see triangles. I have heard the argument that hexagons confuse players. Is that true? Is there any evidence to ...
11
votes
3answers
964 views

Non-disclosure agreement or no?

I told some of my friends and co-workers about a board game I designed, and we're hoping to play it sometime soon. However, I am not sure if I should let everyone sign a non-disclosure agreement or ...
12
votes
5answers
270 views

What components does “everybody” have?

When designing a board game to publish on the web, what components are safe to assume that most people will already have in their collection?
6
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2answers
172 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...