The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

learn more… | top users | synonyms (1)

8
votes
2answers
839 views

Formal Format for Documenting the Game Design Process

Is there a formal format for documenting the game design process? Before you answer with "The Game Design Document (GDD), of course!", in my opinion (and lots of people's opinions as well, I think) a ...
-1
votes
1answer
237 views

What percentage of board games on the market involve dice?

I realise there is probably no way to get an accurate figure, just looking for a ballpark estimate of approximately how many board games there are out there, and how many of those involve dice ...
22
votes
5answers
1k views

What makes a cooperative board game actually a game?

Most board games are competitive, where you have players competing against each other, trying to win. Some board games are described as "cooperative", where the players are trying to do...what ...
5
votes
2answers
152 views

A game for two. Should I make it playable by more?

I am developing a strategy game for two players. It is something somehow in the line of 1960: The Making of the President (but less complicated and with a quicker gaming rhythm…) Both the theme and ...
9
votes
1answer
227 views

Do you need a solo player variant to make a Print&Play game successful?

A friend of mine is creating a multiplayer dice game. The game rules are currently designed for 3-5 players, and don't require much of an investment for the PnP to create the necessary components. ...
11
votes
6answers
327 views

What game mechanic can be used for evenly selecting other players but not yourself?

I am looking for a game mechanic for a game I am designing, that would let players randomly select other players, but that by the end of the game all the players were selected equally. My first ...
7
votes
2answers
655 views

Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
27
votes
2answers
915 views

How do game designers come up with suggested (or minimum) age requirements for games?

Is there a standard formula or procedure for determining suggested (or minimum) age requirements for games? Or do a few game designers just sit around and discuss for a few minutes and then just come ...
8
votes
4answers
475 views

Why isn't the minimum bid for a property its mortgage value?

It seems rather odd that the minimum bid for an unmortgaged property in Monopoly is $1, instead of it being the mortgage value (or mortgage value -10% approximately). Bidding may start at any ...
10
votes
3answers
437 views

Board game design dictionary

Are there any dictionaries specific to the subject of board game design or board game culture? This would contain words describing elements found in board games or used by designers or players.
3
votes
2answers
176 views

What are some methods for delivering questions to players?

I am design several games for students. The purpose of these games is to encourage the students to discuss various topics related to their lessons during their study hall period or at home. If the ...
17
votes
3answers
476 views

How can I mitigate some of the downtime between player's turns?

For games in which it is not possible to take simultaneous turns, as the number of players increases, so does the wait time between a player's turn and their turn again. It becomes a balancing issue ...
14
votes
3answers
492 views

How do I find players willing to participate in test-playing my games?

I have some game ideas that are currently in the prototype phase. I am now looking for groups who are willing to test these games. I am somewhat afraid that they won't like the game and would not be ...
5
votes
1answer
388 views

With Print&Play board games, should the focus be beauty or simplicity?

Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, ...
5
votes
1answer
210 views

What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards ...
14
votes
2answers
756 views

Playing Risk in an arbitrary graph

A Risk board represents the map of the world, or of Europe. Thus, it implies some constraints for example on the connectedness of a territory. I would like to explore how graph theory could help your ...
10
votes
7answers
523 views

System for secretly choosing between two options?

I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then ...
13
votes
2answers
1k views

What's the easiest way to prototype a board game design?

In an idle moment I had an idea for a simple war game simulation. (Really simple - honest!) I'd like to prototype it, just to see if the game mechanic I thought of has any merit. I don't want to spend ...
17
votes
3answers
2k views

Which computer board game designer works best for card games?

I've heard of a few computer board game designers, such as Vassal, Cyberboard, and Zun Tzu. Which would work best for building a custom card game? Note, I am willing to use one I haven't heard of, so ...
14
votes
5answers
2k views

I have an idea for a card game. How can I best start testing it?

I've been playing around with an idea for a card game for some time, and I think I've finally got the idea fairly well in place. How can I best start testing it out to refine it?
12
votes
1answer
365 views

Tri-dimensional board games: How does the additional dimension extend possible player requirements & game structure?

Recently I saw the Star Trek chess game in a serial and looked it up on wikipedia. It exists as a real game, but it seems it's not too popular, too tricky, too unwieldy to carry and play everywhere, ...
17
votes
13answers
4k views

What's the fastest way to print a card game prototype?

My goal is to minimize the amount of time I have to spend, with a budget of about $40. Also, I'm absolutely terrible at using scissors and glue.
7
votes
1answer
345 views

Does anybody know of a list of color-appropriate effects for new cards in Magic?

My playgroup has started to get into creating custom cards for our casual Magic: the Gathering games, but it's no fun if the cards aren't designed in a plausible way. According to Mark Rosewater's ...
0
votes
2answers
989 views

Russian Roulette Alternative? [closed]

Does anyone know of an established variation on Russian Roulette using dice or cards that doesn't involve shooting yourself in the head and would be somewhat child friendly? Thanks :)
11
votes
8answers
17k views

What is the best way to print cards for my game?

I want to print cards for my game, without using a commercially-available site. Basically, I'm looking for materials I could find in a store. How do I make these cards in a work- and price-efficient ...
7
votes
3answers
226 views

How can I identify games that would work better on the computer?

What are the things that the electronic version can do to enhance gameplay? Conversely, what could the board game version do to overcome this view? Feel free to use examples if it would help clarify ...
4
votes
3answers
139 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
9
votes
4answers
497 views

How do I tell potential game designers their ideas are bad?

Many groups of gamers will eventually attract potential game designers. I love testing games or playing with mechanics and enjoy play testing or theory crafting. But a good boardgamer does not a ...
7
votes
1answer
332 views

What are common replacement components?

As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could ...
13
votes
1answer
304 views

Are there statistic/probabilty applications specifically made for card game designers?

I am developing a card game that involves building out sequences of matching symbol pairs and also has a lose state for a (different set) of symbols that is hidden to the player. Trying to create an ...
2
votes
3answers
965 views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or ...
9
votes
2answers
624 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
1
vote
2answers
1k views

Designing a Yu-Gi-Oh! like card game - the game phases

Yu-Gi-Oh! has 6 phases, of which only 4 are actually visible to a player playing in real life. Main phase 1, battle phase, main phase 2, end. I personally do not like the way these phases work, and ...
11
votes
3answers
1k views

Non-disclosure agreement or no?

I told some of my friends and co-workers about a board game I designed, and we're hoping to play it sometime soon. However, I am not sure if I should let everyone sign a non-disclosure agreement or ...
6
votes
1answer
154 views

Know any games designed for old game systems like Orion or Sly

Recent game systems like piecepack, Decktet, or Stonehenge have tons of games to try, but older game systems like Sly and Orion only seem to have the official rules (PDF) that came with them. ...
8
votes
9answers
757 views

Rock-paper-scissors type randomizers [closed]

Most non-luck-free games use either open-ended randomizers (like dice, or spinners) or closed-ended randomizers (cards, chit pulls, etc). But there is an alternative, which is simultaneous revelation ...
8
votes
2answers
552 views

Resolving Diplomatic actions in a RISK-style board game

I'm working on a board game called Farlanthia: Lords of War. And I need some help with resolving diplomacy during play. My original idea was to have Diplomacy be a form of "attack" like in RISK. ...
12
votes
5answers
289 views

What components does “everybody” have?

When designing a board game to publish on the web, what components are safe to assume that most people will already have in their collection?
6
votes
3answers
211 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
13
votes
4answers
485 views

Hello World game for many game systems

Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that ...
24
votes
7answers
2k views

Why are there fewer board games with a triangular grid?

Many games have a rectangular grid, some even use hexagonal but it's quite rare to see triangles. I have heard the argument that hexagons confuse players. Is that true? Is there any evidence to ...