The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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Formal Format for Documenting the Game Design Process

Is there a formal format for documenting the game design process? Before you answer with "The Game Design Document (GDD), of course!", in my opinion (and lots of people's opinions as well, I think) a ...
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3answers
1k views

Open source programming toolkits for modeling table top games

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
8
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488 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
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2answers
1k views

Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
7
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2answers
406 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
7
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3answers
251 views

How can I identify games that would work better on the computer?

What are the things that the electronic version can do to enhance gameplay? Conversely, what could the board game version do to overcome this view? Feel free to use examples if it would help clarify ...
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3answers
2k views

Are There Any Good Tools For Developing CCG Or Other Card Games?

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
7
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1answer
241 views

Decision Trees in board games?

I'm trying to design a new game, where one of the key mechanics of the game is to make decisions (or let the dice make them for you). I'm trying to figure out how best to design this into a card, and ...
7
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1answer
398 views

What are common replacement components?

As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could ...
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8answers
447 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
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10answers
780 views

Does a game exist where some win, some lose, and some don't?

In most games, everyone starts off with the potential to either win or lose. At the end, they've all either won or lost. Some games have a player who's like a referee -- they can neither win nor ...
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4answers
739 views

Mechanism to balance all game stages

I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards. This ...
6
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2answers
164 views

How to make sure a player will not draw their own character card as target?

In my current design each player needs to kill an other player assigned to them. They have a character card and a target card which shows which character they have to eliminate to get points. Both the ...
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2answers
421 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
6
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3answers
252 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
6
votes
1answer
221 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
6
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1answer
181 views

Know any games designed for old game systems like Orion or Sly

Recent game systems like piecepack, Decktet, or Stonehenge have tons of games to try, but older game systems like Sly and Orion only seem to have the official rules (PDF) that came with them. ...
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2answers
287 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
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5answers
749 views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
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5answers
450 views

Has online play testing been an important part of any boardgame designs?

I am wondering if any game designers have used an online implementation of a game to balance and tweak it before commercial release.
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4answers
510 views

Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
5
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3answers
379 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
5
votes
2answers
207 views

How to quantify first player advantage?

In playing a two player variant of sheepshead, the group I play with decided that it wasn't that much fun. So I simplified it, and taught it to my niece (5 years old) as a start to learning about ...
5
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2answers
170 views

A game for two. Should I make it playable by more?

I am developing a strategy game for two players. It is something somehow in the line of 1960: The Making of the President (but less complicated and with a quicker gaming rhythm…) Both the theme and ...
5
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1answer
488 views

With Print&Play board games, should the focus be beauty or simplicity?

Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, ...
5
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1answer
236 views

What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards +...
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2answers
358 views

How to design the end of a race game such that over-rolls do not break the logic of the game?

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...
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3answers
173 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
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2answers
350 views

How can I cheaply and easily create stackable tiles?

I'm building a prototype with stackable tiles in several different shapes. I 3D-printed some tiles that lock together nicely, but it is too expensive to 3D-print all the tiles I need to make multiple ...
4
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2answers
272 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
3
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2answers
284 views

Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
3
votes
2answers
1k views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
3
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3answers
433 views

Homegrown solo variants

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...
3
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3answers
316 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
3
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2answers
188 views

What are some methods for delivering questions to players?

I am design several games for students. The purpose of these games is to encourage the students to discuss various topics related to their lessons during their study hall period or at home. If the ...
3
votes
2answers
622 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
3
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3answers
433 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
3
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2answers
579 views

How would Master of the Wild Hunt be worded if it targeted multiple creatures?

Master of the Wild Hunt says: [...] {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal ...
3
votes
1answer
348 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
2
votes
3answers
365 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
2
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3answers
1k views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or pop-...
2
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4answers
234 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
2
votes
2answers
710 views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
2
votes
2answers
933 views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...
2
votes
1answer
158 views

In Pandante, why is the fine for a failed challenge against a player telling the truth multiplied by the total number of players?

From the rules of Pandante, about resolving the winner of a gambit: When you’re challenged as lying about your poker hand, your two options are: a) keep your hand secret, fold, and pay each ...
2
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2answers
541 views

Are there games with board presentation similar to Talisman and Relic? [closed]

I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any ...
2
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1answer
109 views

Custom card print dimensions

I'm creating my own card game and am currently designing the back of the cards I notice on a lot of packs there is a gap between the design and the edge of the card. Is this standardised anywhere?
2
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1answer
261 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
2
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1answer
191 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...
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2answers
299 views

What impact will Kickstarter have on how Designer Board Games are released? [closed]

There have been some notable releases through Kickstarter. Eminent Domain - one of the earlier big successes. Eaten By Zombies D-Day Dice - most successful board game kickstarter to date. How do ...