The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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7
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1answer
208 views

Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?

I am (co)designing a pickup-and-deliver strategy game. Extensive playtesting has revealed what I believe to be a slightly broken aspect of the endgame (basically, there comes a point when everyone ...
7
votes
1answer
362 views

What are common replacement components?

As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could ...
7
votes
3answers
755 views

Open source programming toolkits for modeling table top games

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
7
votes
2answers
416 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
6
votes
2answers
200 views

Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
6
votes
3answers
238 views

How should I modify Risk to play with 7 persons

I am planning on creating my own version of Risk in such a way that we can play it with 7 persons. For this I am planning to create my own map with a local theme. What kinds of ratios/parameters are ...
6
votes
3answers
220 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
6
votes
1answer
165 views

Know any games designed for old game systems like Orion or Sly

Recent game systems like piecepack, Decktet, or Stonehenge have tons of games to try, but older game systems like Sly and Orion only seem to have the official rules (PDF) that came with them. ...
5
votes
4answers
521 views

Mechanism to balance all game stages

I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards. This ...
5
votes
2answers
348 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
5
votes
2answers
194 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
5
votes
2answers
157 views

A game for two. Should I make it playable by more?

I am developing a strategy game for two players. It is something somehow in the line of 1960: The Making of the President (but less complicated and with a quicker gaming rhythm…) Both the theme and ...
5
votes
1answer
424 views

With Print&Play board games, should the focus be beauty or simplicity?

Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, ...
5
votes
1answer
220 views

What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards ...
4
votes
8answers
274 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
4
votes
5answers
509 views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
4
votes
5answers
386 views

Has online play testing been an important part of any boardgame designs?

I am wondering if any game designers have used an online implementation of a game to balance and tweak it before commercial release.
4
votes
2answers
259 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
4
votes
3answers
146 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
4
votes
2answers
119 views

How to quantify first player advantage?

In playing a two player variant of sheepshead, the group I play with decided that it wasn't that much fun. So I simplified it, and taught it to my niece (5 years old) as a start to learning about ...
4
votes
2answers
231 views

How can I cheaply and easily create stackable tiles?

I'm building a prototype with stackable tiles in several different shapes. I 3D-printed some tiles that lock together nicely, but it is too expensive to 3D-print all the tiles I need to make multiple ...
4
votes
3answers
742 views

Are There Any Good Tools For Developing CCG Or Other Card Games?

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
4
votes
1answer
174 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
3
votes
2answers
269 views

How to design the end of a race game such that over-rolls do not break the logic of the game?

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...
3
votes
3answers
271 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
3
votes
2answers
181 views

What are some methods for delivering questions to players?

I am design several games for students. The purpose of these games is to encourage the students to discuss various topics related to their lessons during their study hall period or at home. If the ...
3
votes
2answers
469 views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
3
votes
2answers
237 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
2
votes
2answers
97 views

Designing - How do you approach finding the right font for your game?

I'm working on making my own card game and I'm wondering how do you approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand ...
2
votes
3answers
1k views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or ...
2
votes
3answers
270 views

Homegrown solo variants

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...
2
votes
2answers
454 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
2
votes
2answers
373 views

Are there games with board presentation similar to Talisman and Relic? [closed]

I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any ...
2
votes
1answer
90 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
2
votes
3answers
336 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
2
votes
2answers
472 views

How would Master of the Wild Hunt be worded if it targeted multiple creatures?

Master of the Wild Hunt says: [...] {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal ...
2
votes
1answer
291 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
1
vote
3answers
282 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
1
vote
2answers
274 views

What impact will Kickstarter have on how Designer Board Games are released? [closed]

There have been some notable releases through Kickstarter. Eminent Domain - one of the earlier big successes. Eaten By Zombies D-Day Dice - most successful board game kickstarter to date. How do ...
1
vote
2answers
1k views

Designing a Yu-Gi-Oh! like card game - the game phases

Yu-Gi-Oh! has 6 phases, of which only 4 are actually visible to a player playing in real life. Main phase 1, battle phase, main phase 2, end. I personally do not like the way these phases work, and ...
1
vote
3answers
96 views

Randomly but Evenly Distributing Tokens on a Board [on hold]

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
1
vote
2answers
138 views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
1
vote
1answer
344 views

How do I promote a board game to the masses? [closed]

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
1
vote
2answers
613 views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...
1
vote
2answers
126 views

using real names / images in a board game [closed]

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card? Thanks for ...
1
vote
2answers
226 views

Deriving statistics from original card games

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
1
vote
0answers
98 views

In Pandante, why is the fine for a failed challenge against a player telling the truth multiplied by the total number of players?

From the rules of Pandante, about resolving the winner of a gambit: When you’re challenged as lying about your poker hand, your two options are: a) keep your hand secret, fold, and pay each ...
1
vote
1answer
150 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...
0
votes
2answers
1k views

Russian Roulette Alternative? [closed]

Does anyone know of an established variation on Russian Roulette using dice or cards that doesn't involve shooting yourself in the head and would be somewhat child friendly? Thanks :)
0
votes
1answer
70 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...