The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.
I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that ...
I am developing a card game that involves building out sequences of matching symbol pairs and also has a lose state for a (different set) of symbols that is hidden to the player. Trying to create an ...
Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or ...
A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
Many games have a rectangular grid, some even use hexagonal but it's quite rare to see triangles. I have heard the argument that hexagons confuse players. Is that true? Is there any evidence to ...
I told some of my friends and co-workers about a board game I designed, and we're hoping to play it sometime soon. However, I am not sure if I should let everyone sign a non-disclosure agreement or ...
When designing a board game to publish on the web, what components are safe to assume that most people will already have in their collection?