The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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6
votes
1answer
180 views

Know any games designed for old game systems like Orion or Sly

Recent game systems like piecepack, Decktet, or Stonehenge have tons of games to try, but older game systems like Sly and Orion only seem to have the official rules (PDF) that came with them. ...
8
votes
1answer
416 views

Does anybody know of a list of color-appropriate effects for new cards in Magic?

My playgroup has started to get into creating custom cards for our casual Magic: the Gathering games, but it's no fun if the cards aren't designed in a plausible way. According to Mark Rosewater's ...
0
votes
2answers
1k views

Russian Roulette Alternative? [closed]

Does anyone know of an established variation on Russian Roulette using dice or cards that doesn't involve shooting yourself in the head and would be somewhat child friendly? Thanks :)
4
votes
3answers
165 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
13
votes
4answers
518 views

Hello World game for many game systems

Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that ...
14
votes
1answer
397 views

Are there statistic/probabilty applications specifically made for card game designers?

I am developing a card game that involves building out sequences of matching symbol pairs and also has a lose state for a (different set) of symbols that is hidden to the player. Trying to create an ...
2
votes
3answers
1k views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or ...
10
votes
2answers
884 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
12
votes
3answers
1k views

Non-disclosure agreement or no?

I told some of my friends and co-workers about a board game I designed, and we're hoping to play it sometime soon. However, I am not sure if I should let everyone sign a non-disclosure agreement or ...
12
votes
5answers
318 views

What components does “everybody” have?

When designing a board game to publish on the web, what components are safe to assume that most people will already have in their collection?