The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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1
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1answer
103 views

How do I promote a board game to the masses?

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
14
votes
4answers
438 views

What makes a cooperative game require multiple players?

Many cooperative games (like Pandemic or Arkham Horror) could be played by a single player, even though they're intended to be played by a team of players striving against the board. What makes a ...
1
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3answers
207 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
1
vote
0answers
85 views

Tactics/strategies to win the chip firing game between two-players [closed]

Given a connected, undirected graph, two players (black and red) play the following game: Note: Initially, all vertices do not contain any tokens. To begin the game, each player (black or red) ...
1
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0answers
68 views

In Pandante, why is the fine for a failed challenge against a player telling the truth multiplied by the total number of players?

From the rules of Pandante, about resolving the winner of a gambit: When you’re challenged as lying about your poker hand, your two options are: a) keep your hand secret, fold, and pay each ...
3
votes
2answers
181 views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
3
votes
2answers
231 views

Are There Any Good Tools For Developing CCG Or Other Card Games?

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
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1answer
89 views

Creating A Board Game [closed]

I'm no expert in Board Game making and wanted to ask you people a question. I'm making a board game me and couple of friends can play. The problem is that i decided to keep 200 tiles for a very big ...
5
votes
1answer
182 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
1
vote
1answer
115 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...
2
votes
2answers
209 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
6
votes
3answers
466 views

Open source programming toolkits for modeling table top games

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
2
votes
2answers
332 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
2
votes
3answers
171 views

Homegrown solo variants

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...
10
votes
4answers
584 views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
10
votes
3answers
319 views

What are the qualities of a successful beta testing session from the player's perspective?

I'm a board game designer with the luxury of a large public playing area filled with board game enthusiasts. I would like to beta test a new board game and was wondering what YOU, as the player, would ...
10
votes
6answers
2k views

Where to go to self publish a game?

I found this question but I am interested in a commercial or bulk printing company to print my game. The GameCrafter seems like the only solution but its rather costly per game to print which means I ...
3
votes
2answers
213 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
3
votes
2answers
234 views

How to design the end of a race game such that over-rolls do not break the logic of the game?

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...
8
votes
7answers
295 views

How to show turn order when turn order can change during the round

I'm working on a game where the order of players' turns matters quite a bit, and I'm having trouble coming up with a way of showing the order. During the round, each player will take their turn. ...
2
votes
2answers
332 views

How would Master of the Wild Hunt be worded if it targeted multiple creatures?

Master of the Wild Hunt says: [...] {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal ...
9
votes
4answers
307 views

Organizing a rule book

Bit of Background I am currently trying to organize a comprehensive rule book for a board game I have been designing for some time now that is about to go into a testing phase. This being my first ...
11
votes
3answers
1k views

Why do mana abilities not go on the stack?

Why this special treatment for mana-abilities? What are the design implications if they didn't go on the stack?
2
votes
1answer
258 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
4
votes
2answers
218 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
7
votes
1answer
325 views

Why does Cascade exile?

From a design point of view, I cannot figure out why Cascade should specifically exile the cards involved, then return them to the bottom of the deck instead of revealing them (like Spellshift or ...
5
votes
4answers
380 views

Mechanism to balance all game stages

I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards. This ...
1
vote
2answers
444 views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...
4
votes
5answers
407 views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
11
votes
6answers
452 views

Creating an “Everyone but me knows my role” mechanic

I am trying to design a game where there are X citizens + 1 saboteur. Unfortunately for the saboteur he does not know that he is it. All the citizens know that one of them is replaced, and they all ...
4
votes
1answer
138 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
10
votes
2answers
268 views

What reasons would a designer want to employ squares over hexes in a battle simulation game?

In many games I have played, initial editions (eg the 1960s version of Midway) use squares for their boards. Often, later editions (eg the 1990s edition of Midway) change to a hex pattern. Hexes get ...
16
votes
7answers
2k views

Which program to chose when designing my own cards?

I am working on a prototype of a board game for which I need to design several cards. The cards will have several features like name, picture, text and some additional symbols. I am not sure which ...
3
votes
3answers
246 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
2
votes
2answers
232 views

Are there games with board presentation similar to Talisman and Relic? [closed]

I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any ...
3
votes
2answers
248 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
7
votes
6answers
575 views

Looking for the “magic'al” formula

Im a big fan of the Magic the Gathering trading card game. And with all these new cards coming in, I was wondering how the cards were balanced, and manacost calculated. Im thinking there must be a ...
13
votes
2answers
624 views

Am I at legal risk if I use a mechanism from another game in my own design?

I'm juggling with a card game idea based on a popular fantasy universe. The game still has a long way to go yet. But before I really invest in developing the card game I want to make sure I'm not ...
4
votes
5answers
333 views

Has online play testing been an important part of any boardgame designs?

I am wondering if any game designers have used an online implementation of a game to balance and tweak it before commercial release.
7
votes
1answer
190 views

Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?

I am (co)designing a pickup-and-deliver strategy game. Extensive playtesting has revealed what I believe to be a slightly broken aspect of the endgame (basically, there comes a point when everyone ...
4
votes
2answers
171 views

How can I cheaply and easily create stackable tiles?

I'm building a prototype with stackable tiles in several different shapes. I 3D-printed some tiles that lock together nicely, but it is too expensive to 3D-print all the tiles I need to make multiple ...
12
votes
6answers
639 views

Players who can't seem to follow the rules — What can be done?

Non--board-game people keep making up their own rules, without knowing it. I'm talking about players who are intelligent and literate, but who don't generally play board games. Is there anything a ...
8
votes
1answer
2k views

Are there guaranteed winning strategies for Quarto?

As we all know in standard tic-tac-toe the game can't be won if both players play optimally. So: Is Quarto a game that will end in a draw if both players play optimally? If yes, what are the most ...
18
votes
7answers
514 views

Something that only happens every X turns

I'm working on a new board game where there's an action (we'll call it Brazening) that only happens every X turns (let's say it happens every 5 turns). What's a good way to keep track of when it's ...
11
votes
9answers
283 views

How can I clearly detail all possible destinations from every point of the map in my game?

I'm making a game about traveling the world and I stumbled across one big problem, so I hoped you could give me some good suggestions. In my game players can choose to which cities they want to go on ...
16
votes
7answers
3k views

What's a good source of generic pieces/components?

I'm interested in building up a decent collection of generic components that I can grab when I want to throw together a quick prototype of a game. I'm not aware of any "component collections" that you ...
12
votes
7answers
573 views

How can you have units with secret locations on the board?

I've heard that there are games where the units on the board are secret -- that the other player doesn't know where they are. How does this actually work? How can you have units on the board without ...
31
votes
6answers
2k views

Is kingmaking in multiplayer games a problem that can be fixed?

The original Kingmaker was Richard Neville, 16th Earl of Warwick. He was instrumental during the Wars of the Roses in the deposition of two kings. The term kingmaker has come to mean, "a person or ...
8
votes
2answers
765 views

Formal Format for Documenting the Game Design Process

Is there a formal format for documenting the game design process? Before you answer with "The Game Design Document (GDD), of course!", in my opinion (and lots of people's opinions as well, I think) a ...
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votes
1answer
232 views

What percentage of board games on the market involve dice?

I realise there is probably no way to get an accurate figure, just looking for a ballpark estimate of approximately how many board games there are out there, and how many of those involve dice ...