The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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0
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0answers
62 views

Coup Custom Cards: Senator & Diplomat [closed]

This is designed for the base game, not for the new version with like 25 different characters. Senator The Senator is a replacement for the Contessa with that powers of "Bribe" and "Veto." The "...
6
votes
2answers
167 views

How to make sure a player will not draw their own character card as target?

In my current design each player needs to kill an other player assigned to them. They have a character card and a target card which shows which character they have to eliminate to get points. Both the ...
24
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12answers
6k views

Which program to chose when designing my own cards?

I am working on a prototype of a board game for which I need to design several cards. The cards will have several features like name, picture, text and some additional symbols. I am not sure which ...
-2
votes
1answer
96 views

It's a 4x and card game mix possible? [closed]

I'm making a little research in a mix between 4x game and cards games. Do you think is possible? I'm an hobbyist game developer and I like both 4x (Civilization, Master of Orion, Crusader Kings 2) ...
25
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6answers
2k views

What makes a cooperative board game actually a game?

Most board games are competitive, where you have players competing against each other, trying to win. Some board games are described as "cooperative", where the players are trying to do...what ...
6
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10answers
782 views

Does a game exist where some win, some lose, and some don't?

In most games, everyone starts off with the potential to either win or lose. At the end, they've all either won or lost. Some games have a player who's like a referee -- they can neither win nor ...
7
votes
1answer
241 views

Decision Trees in board games?

I'm trying to design a new game, where one of the key mechanics of the game is to make decisions (or let the dice make them for you). I'm trying to figure out how best to design this into a card, and ...
2
votes
1answer
158 views

In Pandante, why is the fine for a failed challenge against a player telling the truth multiplied by the total number of players?

From the rules of Pandante, about resolving the winner of a gambit: When you’re challenged as lying about your poker hand, your two options are: a) keep your hand secret, fold, and pay each ...
5
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4answers
511 views

Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
0
votes
0answers
73 views

How does the randomness in Atmosfear work?

The Atmosfear board game (sometimes known as Nightmare) originally came with a VHS tape, which had some kind of "gravemaster" character that the players had to defeat. The VHS tape displays a clock ...
5
votes
3answers
379 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
8
votes
2answers
562 views

Designing - How do you approach finding the right font for your game?

I'm working on making my own card game, and I'm wondering how to approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand point ...
14
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6answers
2k views

Looking for the “magic'al” formula

Im a big fan of the Magic the Gathering trading card game. And with all these new cards coming in, I was wondering how the cards were balanced, and manacost calculated. Im thinking there must be a ...
7
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3answers
2k views

Are There Any Good Tools For Developing CCG Or Other Card Games?

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
10
votes
1answer
354 views

Is “meaningful decisions per hour” a good measure for how fun a game might be?

People quickly grow out of games like Candy Land and Tic-Tac-Toe. They don't have any meaningful decisions to make. Then there are games like Monopoly, that have a few meaningful decisions to make, ...
1
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2answers
158 views

Can I legally make a boggle variant? [closed]

Is it legal to create a boggle version that has a different name, language and rules without being sued by hasbro?
15
votes
10answers
417 views

How can I clearly detail all possible destinations from every point of the map in my game?

I'm making a game about traveling the world and I stumbled across one big problem, so I hoped you could give me some good suggestions. In my game players can choose to which cities they want to go on ...
2
votes
1answer
109 views

Custom card print dimensions

I'm creating my own card game and am currently designing the back of the cards I notice on a lot of packs there is a gap between the design and the edge of the card. Is this standardised anywhere?
16
votes
9answers
40k views

What is the best way to print cards for my game?

I want to print cards for my game, without using a commercially-available site. Basically, I'm looking for materials I could find in a store. How do I make these cards in a work- and price-efficient ...
29
votes
7answers
4k views

Why are there fewer board games with a triangular grid?

Many games have a rectangular grid, some even use hexagonal but it's quite rare to see triangles. I have heard the argument that hexagons confuse players. Is that true? Is there any evidence to ...
0
votes
2answers
362 views

Deriving statistics from original card games [duplicate]

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
3
votes
2answers
284 views

Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
0
votes
1answer
304 views

Roll-and-Move Board Design [closed]

Some games (like Chutes and Ladders) have a single track that players move along by rolling a die to see how far they travel. (These are often called roll-and-move games.) Many of the spaces on a ...
5
votes
2answers
287 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
12
votes
6answers
2k views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
2
votes
4answers
234 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
10
votes
2answers
776 views

Why does Cascade exile?

From a design point of view, I cannot figure out why Cascade should specifically exile the cards involved, then return them to the bottom of the deck instead of revealing them (like Spellshift or ...
7
votes
2answers
1k views

Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
19
votes
3answers
3k views

Which computer board game designer works best for card games?

I've heard of a few computer board game designers, such as Vassal, Cyberboard, and Zun Tzu. Which would work best for building a custom card game? Note, I am willing to use one I haven't heard of, so ...
13
votes
3answers
637 views

What are the qualities of a successful beta testing session from the player's perspective?

I'm a board game designer with the luxury of a large public playing area filled with board game enthusiasts. I would like to beta test a new board game and was wondering what YOU, as the player, would ...
5
votes
2answers
207 views

How to quantify first player advantage?

In playing a two player variant of sheepshead, the group I play with decided that it wasn't that much fun. So I simplified it, and taught it to my niece (5 years old) as a start to learning about ...
9
votes
2answers
323 views

Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)

In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score. Does anyone know how these scores are being ...
6
votes
2answers
421 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
8
votes
1answer
260 views

Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
0
votes
1answer
125 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
2
votes
2answers
715 views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
2
votes
1answer
261 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
8
votes
2answers
488 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
22
votes
5answers
1k views

What makes a cooperative game require multiple players?

Many cooperative games (like Pandemic or Arkham Horror) could be played by a single player, even though they're intended to be played by a team of players striving against the board. What makes a ...
1
vote
2answers
299 views

What impact will Kickstarter have on how Designer Board Games are released? [closed]

There have been some notable releases through Kickstarter. Eminent Domain - one of the earlier big successes. Eaten By Zombies D-Day Dice - most successful board game kickstarter to date. How do ...
39
votes
6answers
3k views

Is kingmaking in multiplayer games a problem that can be fixed?

The original Kingmaker was Richard Neville, 16th Earl of Warwick. He was instrumental during the Wars of the Roses in the deposition of two kings. The term kingmaker has come to mean, "a person or ...
7
votes
2answers
406 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
6
votes
8answers
448 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
1
vote
2answers
194 views

using real names / images in a board game [closed]

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card? Thanks for ...
3
votes
3answers
434 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
1
vote
1answer
1k views

How do I promote a board game to the masses? [closed]

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
14
votes
2answers
1k views

Am I at legal risk if I use a mechanism from another game in my own design?

I'm juggling with a card game idea based on a popular fantasy universe. The game still has a long way to go yet. But before I really invest in developing the card game I want to make sure I'm not ...
2
votes
3answers
366 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
3
votes
2answers
622 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
6
votes
3answers
252 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...