The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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Which computer board game designer works best for card games?

I've heard of a few computer board game designers, such as Vassal, Cyberboard, and Zun Tzu. Which would work best for building a custom card game? Note, I am willing to use one I haven't heard of, so ...
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6answers
1k views

Which program to chose when designing my own cards?

I am working on a prototype of a board game for which I need to design several cards. The cards will have several features like name, picture, text and some additional symbols. I am not sure which ...
16
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7answers
3k views

What's a good source of generic pieces/components?

I'm interested in building up a decent collection of generic components that I can grab when I want to throw together a quick prototype of a game. I'm not aware of any "component collections" that you ...
8
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2answers
559 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
17
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13answers
4k views

What's the fastest way to print a card game prototype?

My goal is to minimize the amount of time I have to spend, with a budget of about $40. Also, I'm absolutely terrible at using scissors and glue.
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8answers
13k views

What is the best way to print cards for my game?

I want to print cards for my game, without using a commercially-available site. Basically, I'm looking for materials I could find in a store. How do I make these cards in a work- and price-efficient ...
31
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6answers
2k views

Is kingmaking in multiplayer games a problem that can be fixed?

The original Kingmaker was Richard Neville, 16th Earl of Warwick. He was instrumental during the Wars of the Roses in the deposition of two kings. The term kingmaker has come to mean, "a person or ...
14
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5answers
1k views

I have an idea for a card game. How can I best start testing it?

I've been playing around with an idea for a card game for some time, and I think I've finally got the idea fairly well in place. How can I best start testing it out to refine it?
7
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1answer
298 views

Does anybody know of a list of color-appropriate effects for new cards in Magic?

My playgroup has started to get into creating custom cards for our casual Magic: the Gathering games, but it's no fun if the cards aren't designed in a plausible way. According to Mark Rosewater's ...
11
votes
6answers
437 views

Creating an “Everyone but me knows my role” mechanic

I am trying to design a game where there are X citizens + 1 saboteur. Unfortunately for the saboteur he does not know that he is it. All the citizens know that one of them is replaced, and they all ...
10
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3answers
1k views

Why do mana abilities not go on the stack?

Why this special treatment for mana-abilities? What are the design implications if they didn't go on the stack?
4
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5answers
371 views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
3
votes
3answers
229 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
1
vote
2answers
367 views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...