I once played a (somewhat crazy) game of Monopoly where there were too many players, so not enough properties to go around. I ended up with close to zero property but lots of cash. So I made an ...
Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
I've tried playing two-player Settlers, where each player controls one set of pieces, and each time a player builds they need to play a piece of the same type for one of the two uncontrolled colors ...