Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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5
votes
3answers
1k views

How to make Settlers of Catan less cut-throat?

I know some people enjoy playing this way, but the other 50% of players seem to prefer a more casual game. This often stops people wanting to play at all, and so Settlers gets left on the shelf. The ...
21
votes
4answers
1k views

What is the best strategy to avoid large farms in Carcassonne?

Whenever I play with my housemates and friends, Carcassonne often becomes 'farm wars'; everyone who understands the nuances of farm play gets caught up in playing meeple (or as I call them, 'dudes') ...
2
votes
1answer
284 views

Different game modes for Thunderstone

While plenty entertaining in the original version, the game Thunderstone looks like it could be played in many more ways. Besides the most obvious modifications like playing with more (or less) ...
5
votes
1answer
653 views

How can Munchkin Quest be played quicker?

I love Munchkin Quest, but if you have more than 3 players you tend to get longer games. I know one way to make games quicker is to reduce everyone's starting moves to 2. That works ok, but I want ...
5
votes
4answers
616 views

How can we speed up Killer Bunnies?

What are some common house rules that you might use for a Killer Bunnies game? Because the game has so many rules/cards to begin with, the only one that we've come up with is not allowing Super ...
19
votes
3answers
771 views

Dixit variations to increase replay value?

I recently got Dixit, and it's been a big hit with a couple groups of friends, however we're already finding it's replay value to be declining. I'm sure in a few months it would be very fun again ...
8
votes
2answers
795 views

How can I elegantly increase the difficulty of Elder Sign?

I think there's consensus that Elder Sign is not satisfyingly difficult. The variants I've seen suggested are either too long for my taste, or don't look play-tested. Has anyone found a satisfying ...
8
votes
2answers
276 views

How can we finish Titan in 4 hours?

We like to play Titan but the game always feels too long, it usually takes 6-8 hours. We've tried the quicker game variant suggested in the rules (skipping the first level of recruits and going ...
9
votes
6answers
705 views

Robo Rally - Alternative rules for option cards?

Robo Rally is a fun game but the option cards totally break it if a person just sits on the wrench and hammer and collects them all. Has anyone tried a house rule to discourage this behaviour? How ...
10
votes
6answers
326 views

How to speed up a game of Empire Builder?

Are there any rules variants that I can use to speed up a game of Empire Builder? I love playing Empire Builder, but the fact that it takes so long tends to put off some of my friends.
3
votes
3answers
425 views

How much would the cards from Dominion: Alchemy cost if you wanted to use them while not playing with potions?

I've been looking at the cards from Dominion: Alchemy and want to use some of them in my own games through proxying of the blank cards. However, I don't feel like delving into the whole potion thing, ...
11
votes
8answers
2k views

Short-version of Settlers of Catan

What are some rule changes that shorten the game, and what drawbacks do those changes have? Please limit your answers to rules changes with which you have first-hand experience!
15
votes
11answers
1k views

Creative handicaps in Settlers of Catan?

I've gotten really into Settlers of Catan recently. There are a few people I regularly play with and these games are really fun / intense; however, when any of this group splits off to play "friendly ...
15
votes
6answers
811 views

General advice for maximizing fun playing multiple games of Dominion

My girlfriend and I are a bit late to getting Dominion but so far are really enjoying it - we have the base set and just bought Intrigue. We don't have a lot of time to play (and so far at least have ...
5
votes
0answers
473 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
15
votes
3answers
859 views

How can I play a short/small, but still satisfying round of Diplomacy?

I liked playing Diplomacy back in university, where I had almost no problem gathering seven people with a whole day (including the nights) to spend. Nowadays however, I'd consider myself lucky to ...
3
votes
2answers
409 views

How Can I Improve Combat in DungeonQuest?

I've been playing DungeonQuest for a while with some of my friends, and what I've discovered is that there's a noticeable drop in interest during the combat, which is too complicated for new players ...
9
votes
1answer
497 views

Small World : purpose of hiding VP

Have you ever tried playing Small World with visible VP ? It sometimes frustrates me to discover in the end that some player had much more or less VP that we expected. Memorizing the VP count for ...
1
vote
1answer
374 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
3
votes
3answers
623 views

In Axis and Allies, Can Heavy Bombers Be “Tamed”?

Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...
2
votes
4answers
418 views

Axis and Allies Europe edition: Neutral Territories?

So, as far as I understand it, the rulebook for Europe states that if a country invades a "strict neutral" (that is, any neutral that doesn't specify if it is Pro-Allies or Pro-Axis) then ALL other ...
2
votes
3answers
992 views

Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?

Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
10
votes
2answers
2k views

House Rule for Minor Improvement/Occupation distribution?

I'm in a group that regularly plays together. We love Agricola, but we tend to play the family version because we feel the minor improvements and occupations are a bit too unbalanced. Or sometimes one ...
3
votes
1answer
127 views

Would this potential Saint Petersburg house rule work? [closed]

A friend mentioned a possible easy tweak of the Saint Petersburg rules: just pay out the buildings once again at the end of the game (perhaps disallowing observatory/debtor's prison except for taking ...
4
votes
1answer
97 views

Whats a good way to handle multiple players bidding when playing by email?

I have recently moved away from most of my gaming friends and taken to playing by email. We have played a few rounds of Age of Steam but the bidding at the start of each turn takes many emails just ...
3
votes
0answers
204 views

Draw at the end of turn in Carcassonne [duplicate]

Possible Duplicate: Pre-drawing cards or tiles I often play Carcassonne in a lunchtime setting where we are looking to condense playtime as much as possible. We recently have started ...
8
votes
5answers
264 views

2 draw piles for convenience?

Sometimes when the table is large enough, or people don't want to reach too far, a single draw pile is split into multiple draw piles. This has always bothered me. Does it bother anyone else? Are ...
2
votes
2answers
467 views

Does a book of 3's in Hand and Foot work?

My wife and I play Hand and Foot from time to time. We have toyed with the idea of allowing a book of 3's to count positive, with the caveat that they are only positive if the book is closed and ...
5
votes
1answer
403 views

New Cylon Leader Objectives

When playing with a cylon leader, a benign "humans win" objective generally unbalances the game. Also, the limited number of objectives makes it fairly easy to guess which the leader has. As a ...
4
votes
1answer
428 views

Hero Quest - Adaptation to remove 'Evil Wizard'

I'm just wondering if anyone has come across an adaptation to the rules of Hero Quest for a version where you don't need an evil wizard? I'm wanting to try and play 2 player co-operative games and ...
9
votes
4answers
2k views

Tweaking the difficulty in Arkham Horror?

Most cooperative games have methods of altering the difficulty listed in the rulebook, but Arkham Horror doesn't (although it does mention that Cthulu tends to be harder than the other ancient ones). ...
14
votes
4answers
935 views

Axis and Allies with TWO boards!!!

So, I have been developing a way to play A&A with two boards. You have the Axis on one and the Allies on the other. Now, before you start saying that this is ridiculous and stupid and would ...
5
votes
6answers
460 views

Secret Mission Axis and Allies

My friend and I sat down one day and made up some "Secret Missions" for all of the countries in the board game Axis and Allies. For example, if Japan takes Western United States, they are immune from ...
7
votes
2answers
464 views

Good handicaps for Descent

In certain cases in Descent, a good player (in particular with the Overlord) can destroy the other side. However, I feel that Descent is most fun when it is well balanced right up to the end. What ...
1
vote
2answers
362 views

Playing with the characters from the base and the Dark City expansion for Citadels.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was ...
8
votes
1answer
1k views

2 Investigators in Mansions of Madness

I now have a few games of Mansions of Madness under my belt, all of them with three players - a Keeper and 2 Investigators. And I've noticed that there doesn't seem to be time for them (the ...
15
votes
4answers
1k views

Is there a “Campaign Mode” set of rules available for Arkham Horror?

Are there any rules (official or otherwise) that would govern trying to string together multiple games of Arkham Horror into some sort of a campaign structure? The idea would be for the investigators ...
0
votes
2answers
178 views

Would using 2 progressions of evil and 2 heroic actions per turn destroy the balance of Shadows Over Camelot?

After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was ...
4
votes
2answers
525 views

Limiting the number of silver and gold cards available in Dominion

One of the interesting aspects of Dominion is how you have to plan which kingdom cards you're going to get while they're still there. If there's 2 attack cards available and somebody's snagged all the ...
3
votes
1answer
196 views

Why Does The Parade Scoring System Work The Way It Does?

Has anyone here apart from me played Parade? It's a simple, cute, yet original and maddeningly addictive little Alice-in-Wonderland-themed card game from a Japanese designer. Basically, there are 6 ...
16
votes
3answers
2k views

Does anyone have a way to modify Ticket to Ride to accommodate six people?

I recently bought Ticket to Ride to play at our monthly game night, which consists of three couples, i.e. six people. Stupid me, didn't read the five player limit before ordering the game. I've played ...
14
votes
6answers
3k views

How to reduce total screw-overs in Ticket to Ride so there's always a potential path toward victory?

My family and I have very much enjoyed playing the original Ticket to Ride, but I've noticed one issue that keeps coming up. It is very easy to be cheated out certain critical routes that could easily ...
1
vote
4answers
7k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...
7
votes
4answers
2k views

How can I make Dominion play better with 5+ players?

I just got Intrigue, and it seems cool that it opens up the game to 5 or 6 players. However, the common consensus seems to be that its possible, but not recommended. Is there anything I can do to make ...
3
votes
1answer
128 views

How will using counters to represent money instead of facedown cards change the game?

We've played several games of Bohnanza as a family, and one thing I quickly realized was how important it is to keep an eye on what cards have been taken out of the game as money for harvesting. ...
2
votes
2answers
1k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
11
votes
4answers
544 views

What can dead Werewolves players be doing?

When you've been lynched by the villagers or ripped apart by the werewolves, I believe the rules say those players are completely out of the game and should not contribute in any way. In the handful ...
8
votes
9answers
3k views

Rewards and punishments for card games

With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory. When you play something like poker or Uno you are ...
28
votes
21answers
2k views

Which alternative methods of choosing a starting player actually WORK?

So I've been noticing that there's a vogue in gaming recently for the starting player to be chosen by some method other than simple lot. I'm wondering if this is a good fashion, or if it's just ...
15
votes
13answers
800 views

How to reduce slow starts at the beginning of the game?

We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...