Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations - use [tag:variants] instead.

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16
votes
7answers
529 views

Can you play a new player game of Carcassonne w/o farms?

I've taught Carcassonne to a number of new players (it's a great "gateway game")! However, the problem that I keep having is with the farmers. Players are able to quickly grasp the idea of putting ...
1
vote
2answers
49 views

How would changing the timing of the “starter” affect strategy/tactics?

As we know, the non-dealer cuts for the "starter" before the play happens. Is there any strategic/tactical reason why you couldn't cut for the starter after the play? Just before the play, the ...
5
votes
3answers
256 views

House rules to speed up Citadels play time?

I enjoy Citadels, but find the game can often quite a long time. Since players must draft their role card in sequence, there ends up being a lot of down time while other players make their selections. ...
0
votes
1answer
95 views

Casual trick taking penalties for illegal plays

I want to know if there is any standard penalty for when someone breaks a rule in a trick taking game, especially failing to follow suit when required. I know the penalty would depend on the game, ...
10
votes
7answers
1k views

Robo Rally - Alternative rules for option cards?

Robo Rally is a fun game but the option cards totally break it if a person just sits on the wrench and hammer and collects them all. Has anyone tried a house rule to discourage this behaviour? How ...
18
votes
13answers
2k views

Creative handicaps in Settlers of Catan?

I've gotten really into Settlers of Catan recently. There are a few people I regularly play with and these games are really fun / intense; however, when any of this group splits off to play "friendly ...
3
votes
1answer
146 views

Afrikan Tähti improvements/variants [closed]

A Finnish friend gave me a copy of Afrikan Tähti. We played it a couple of times, and while it was kind of fun, it really seems like a children's game, and I won't bring it out again in a hurry. Luck ...
3
votes
4answers
2k views

Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?

Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
13
votes
11answers
4k views

Short-version of Settlers of Catan

What are some rule changes that shorten the game, and what drawbacks do those changes have? Please limit your answers to rules changes with which you have first-hand experience!
5
votes
1answer
265 views

Can we extend the game by playing Multiple Boards At Once?

I play Ticket To Ride with my gf and friends and we love it! So much so that we always reach the end thinking, 'this went too quickly!'. We've toyed with playing two maps simultaneously, has anyone ...
8
votes
0answers
188 views

Does the Diplowinn variant play similarly to the original Diplomacy?

The Diplomacy Variant Bank contains a huge number of variants on Diplomacy, ranging from completely different maps and powers, to minor tweaks of the rules. I was searching for a variant that would ...
2
votes
0answers
60 views

How do I make Home Builders more fun? [closed]

Home Builders is a cooperative game, published by Family Pastimes and Zonnespel/Sunny Games. My youngest son likes it, mainly because of the theme. My eldest thinks it's boring, and I have to agree ...
3
votes
1answer
318 views

Is buying older power plants than what you have disallowed?

In a recent game of Power Grid, someone we play with regularly insisted on a rule that you're not allowed to purchase a "lower" technology power plant than you already have. e.g. if you have 13,17,25 ...
3
votes
2answers
623 views

Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
6
votes
3answers
253 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
14
votes
3answers
724 views

Removing the Luck from Stone Age

Stone Age is one of my personal favourite games. The game dynamics are excellent and requires plenty of skill and strategy to win, with the only exception of the dice roll when determining resource. ...
6
votes
1answer
916 views

What is this game, played with chess board and pieces, but with totally different rules?

Multiple decades ago, I was introduced to a game as described in the title of this question. What I can remember of it is: The two rooks had different functions. They were distinguished by placing ...
1
vote
1answer
300 views

Player with the Stinkiest Armpits [closed]

I bought a used copy of Munchkin (bundled with several expansions) to play with my family while we are on summer vacation. While reading the instructions of the game to the other players, we noticed ...
1
vote
1answer
322 views

Speeding up complicated games by limiting player interaction

Without changing "the official rules" of the game, what sorts of house rules can be imposed on player interaction to speed up game-play for games that generally encourage players to discuss options (...
3
votes
6answers
631 views

How to make Settlers of Catan quicker? [duplicate]

I'm looking for ideas on how to make Settlers of Catan quicker to play between friends. Whenever I play with friends they complain that you have to stop all the time to decide what are you going to ...
29
votes
3answers
6k views

Is it possible to play 2-player, 2-character Arkham Horror successfully?

I've tried playing Arkham Horror with 1, 2 and 4 players. I've found that the game seems extraordinarily difficult with less than 4 characters. Simply put, you don't have enough gos to do everything. ...
10
votes
2answers
795 views

Alternative rules for SimCity: The Card Game

Back in the 90s, I enjoyed collecting SimCity: The Card Game. I can't help but feel excited that there's a lot of potential in the game, but that the rules are broken and in certain aspects, to be ...
2
votes
0answers
295 views

Increasing engagement in Crack the Case

I thorougly enjoy playing the Milton Bradley game Crack the Case with friends. For smaller groups (up to 5 people), I find that without teams or keeping track of time or points is already more fun ...
5
votes
7answers
17k views

Unique and fun rules for UNO [closed]

I know the regular rules for UNO, but over the years, playing with different people, I hear all kinds of different rules. I've hear different rules when a specific card is played, you and/or everybody ...
4
votes
2answers
249 views

Flash Point without the Deck Gun?

I've played a dozen or so games of Flash Point so far and always find it necessary to have someone be the Driver/Operator, stay in the firetruck, and just use the Deck Gun all game. The right roll can ...
21
votes
3answers
2k views

Dixit variations to increase replay value?

I recently got Dixit, and it's been a big hit with a couple groups of friends, however we're already finding it's replay value to be declining. I'm sure in a few months it would be very fun again (...
2
votes
1answer
730 views

What are the Blackjack rules used in Atlantic City casinos?

I understand that Blackjack in Atlantic City casinos is regulated by the state and that they determine the rules of Blackjack that all the casinos must adhere to. Specifically, I would like to know: ...
12
votes
4answers
2k views

Playing Settlers of Catan with a D12 instead of 2D6

Has anyone tried this? Does it break the game? Does it make it easier/quicker? Assuming a 1 gave no resources to anyone and a 7 still invoked the robber how different a game would this make Settlers?
5
votes
2answers
7k views

House rules to improve Pokemon Master Trainer

This past week's game of the week was the '99 (first) version of the Pokemon Master Trainer board game. It was not the strategic challenge that I am used to, does anyone have any knowledge of ...
7
votes
3answers
403 views

Phantom Province Houserule

The gaming group that introduced me to Dominion plays with a houserule known as Phantom Provinces, explained as such: After the normal condition for ending the game is reached (including running ...
17
votes
6answers
6k views

How to reduce total screw-overs in Ticket to Ride so there's always a potential path toward victory?

My family and I have very much enjoyed playing the original Ticket to Ride, but I've noticed one issue that keeps coming up. It is very easy to be cheated out certain critical routes that could easily ...
5
votes
1answer
236 views

Initial card house rule for Kingdom Builder

I noticed in Kingdom Builder that the later players have a noticeable disadvantage if they have a card for the same terrain, because there is usually only one good spot to start with (see the question ...
3
votes
2answers
200 views

Scrabble - What if any “House Rules” work to even the playing field with more and less experienced players?

Related:What is a fair Scrabble handicap Scrabble is a great game for competitive type A types and the learning curve is STEEP at first. Great game. Like most games, house rules vary and are fine as ...
17
votes
13answers
1k views

How to reduce slow starts at the beginning of the game?

We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...
15
votes
4answers
2k views

Is there a “Campaign Mode” set of rules available for Arkham Horror?

Are there any rules (official or otherwise) that would govern trying to string together multiple games of Arkham Horror into some sort of a campaign structure? The idea would be for the investigators ...
12
votes
1answer
248 views

Are there multiplayer equivalents to trading places after the first move?

In many two-player games a first move advantage can be mitigated by giving the second player the option to trade places if the first move appears desirably strong, which encourages the first player to ...
16
votes
1answer
4k views

Does Forbidden Island usually need any rule variants for playing with 5+ people?

I don't see any reason why Forbidden Island wouldn't be able to handle 5 or maybe even 6 players with some simple variants. Does anyone have any experience with different player numbers with some ...
14
votes
7answers
588 views

What to do in long games with players who are way behind?

When our group plays longer games (6+ hours), we usually choose games where players who fall behind still have chances to recover, so all players remain interested in and engaged with the game. (...
10
votes
1answer
392 views

Ora et Labora. Ideas for an alternative 2 player game ending rule?

I love the game "Ora et Labora" by Uwe Rosenberg. It is has especially a nice 2 player mechanism. In 3 and 4 player mode the game ends after a certain number of rounds. Which I like very much. ...
13
votes
2answers
863 views

Solitaire rules for Catan Card Game?

I want to play the Catan Card Game more often than I can find someone with the patience to play it with me. I know there are some good solitaire rules for Settlers of Catan, but are there any for the ...
2
votes
1answer
955 views

How can I make alternative characters for BatHotH?

The people who I play Betrayal at the House on the Hill with are also the same groups that share my love of Supernatural. We'd love to make some Dean, Sam and John Winchester characters as well as ...
6
votes
1answer
1k views

What is needed to play X-wing with 4 players?

I've heard that we can play X-wing with 4 players. Does anyone know if this requires an expansion, or is it perhaps a house rule?
5
votes
2answers
1k views

House Rules for divine intervention

Last several games of munchkin were won via "divine intervention". All agree that the win is less satisfying than normal. Does any have good house rules to make the card less onerous?
8
votes
2answers
325 views

How can we finish Titan in 4 hours?

We like to play Titan but the game always feels too long, it usually takes 6-8 hours. We've tried the quicker game variant suggested in the rules (skipping the first level of recruits and going ...
9
votes
4answers
3k views

Tweaking the difficulty in Arkham Horror?

Most cooperative games have methods of altering the difficulty listed in the rulebook, but Arkham Horror doesn't (although it does mention that Cthulu tends to be harder than the other ancient ones). ...
1
vote
2answers
3k views

What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. ...
7
votes
1answer
863 views

What errata or house rules help balance occasionally-broken scenarios?

Many of the haunt scenarios can be exceptionally unbalanced depending on precisely where all the players are standing (particularly the revealer and/or traitor) when the haunt is revealed. When my ...
2
votes
2answers
620 views

How can we make Don Bell more balanced?

With Don Bell having 4 bullets and the ability to get an extra turn after the first (on a draw of a heart or diamond), he can become an overpowered character very quickly. He is likely to get 1 more ...
3
votes
2answers
817 views

How Can I Improve Combat in DungeonQuest?

I've been playing DungeonQuest for a while with some of my friends, and what I've discovered is that there's a noticeable drop in interest during the combat, which is too complicated for new players ...
2
votes
1answer
442 views

Puerto Rico - Custom gameplay tweaks to introduce player interactions

We have been playing Puerto Rico for on a regular basis. It's an excellent game, and one of the few well balanced games in buildup genre as: There is almost no luck factor involved. All of the ...