Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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4
votes
2answers
634 views

Is there a Warhammer 40K codex/proxy for the Interex?

The Interex appear in the first Horus Heresy book, Horus Rising as a branch of humanity heavily influenced by eldar. I was forever saddened to hear they never made it. Do any rules official and/or ...
6
votes
2answers
335 views

Can I mix Fantasy and 40k in a game?

I'm trying to get my fiancée interested in playing Warhammer games. She's interested in fantasy and I'm interested in the sci-fi 40k branch of the game, plus I've already got an army in the making. If ...
1
vote
2answers
202 views

Mêlée based, fantasy themed Warhammer 40k army?

Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?
6
votes
2answers
6k views

Is Ace high? Or low? Or both?

When playing the cards, Ace is worth 1. When counting runs, A 2 3 is worth 3. I've often played with Q K A also being worth 3. I've even played with K A 2 being worth 3! Definitely good ways to ...
4
votes
3answers
1k views

How do Phenomenon cards work in the Eternities Map variant?

In the Eternities Map variant of Planechase, players lay out Plane cards in a grid and get to choose a direction when they planeswalk: Players see not only the current plane, but also adjacent ...
3
votes
1answer
398 views

Where can I find more Brood War scenarios?

The Brood War expansion of Starcraft introduces the idea of the Scenario Game Mode, which basically comprises a pregenerated galaxy setup with special victory conditions. Often, playing scenarios ...
6
votes
2answers
591 views

How to mitigate the intial luck factor in Race For The Galaxy?

Background (feel free to skip): My mom and I often play RFTG together (I am a very fortunate child to have a game-playing parent :), and we've noticed that there usually isn't as much luck in the ...
4
votes
3answers
1k views

Without breaking the game, how can I fix Memoir 44's problem with having no cards to order units in a certain section?

I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don't like having a unit getting pummeled by the opposing force without being ...
7
votes
0answers
107 views

Does the Diplowinn variant play similarly to the original Diplomacy?

The Diplomacy Variant Bank contains a huge number of variants on Diplomacy, ranging from completely different maps and powers, to minor tweaks of the rules. I was searching for a variant that would ...
3
votes
1answer
130 views

Would this potential Saint Petersburg house rule work? [closed]

A friend mentioned a possible easy tweak of the Saint Petersburg rules: just pay out the buildings once again at the end of the game (perhaps disallowing observatory/debtor's prison except for taking ...
2
votes
2answers
425 views

Playing with the characters from the base and the Dark City expansion for Citadels.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was ...
3
votes
1answer
94 views

Can The Haunted Tower be played without the base game?

My girlfriend received Dungeons & Dragons: The Haunted Tower for Christmas. Can it be played without the The New Easy to Master Dungeons & Dragons? I figure that it would be possible to ...
8
votes
2answers
323 views

Making 2-player Starcraft more enjoyable

In theory and according to the rules book, Starcraft can be played by 2-6 players. From my own experience and what I heard from others, it does not work at all for 2 players. The random factor gets ...
5
votes
0answers
505 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
20
votes
4answers
1k views

What are common contracts in Catan?

Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
11
votes
4answers
4k views

Recommended Axis & Allies alternative rules / variations?

What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice? Here are the variants I've played with - always looking for ...
5
votes
3answers
1k views

How to make Settlers of Catan less cut-throat?

I know some people enjoy playing this way, but the other 50% of players seem to prefer a more casual game. This often stops people wanting to play at all, and so Settlers gets left on the shelf. The ...
15
votes
6answers
899 views

General advice for maximizing fun playing multiple games of Dominion

My girlfriend and I are a bit late to getting Dominion but so far are really enjoying it - we have the base set and just bought Intrigue. We don't have a lot of time to play (and so far at least have ...
2
votes
1answer
317 views

Different game modes for Thunderstone

While plenty entertaining in the original version, the game Thunderstone looks like it could be played in many more ways. Besides the most obvious modifications like playing with more (or less) ...
3
votes
3answers
453 views

What's a good handicap for a less experienced player in an MTG Draft?

My drafting group has a few hardcore players like me who have been playing magic for a while. We've memorized almost all the commons and uncommons in the sets we're drafting (usually Innistrad or ...
5
votes
1answer
689 views

How can Munchkin Quest be played quicker?

I love Munchkin Quest, but if you have more than 3 players you tend to get longer games. I know one way to make games quicker is to reduce everyone's starting moves to 2. That works ok, but I want ...
3
votes
3answers
445 views

How much would the cards from Dominion: Alchemy cost if you wanted to use them while not playing with potions?

I've been looking at the cards from Dominion: Alchemy and want to use some of them in my own games through proxying of the blank cards. However, I don't feel like delving into the whole potion thing, ...
4
votes
1answer
462 views

Hero Quest - Adaptation to remove 'Evil Wizard'

I'm just wondering if anyone has come across an adaptation to the rules of Hero Quest for a version where you don't need an evil wizard? I'm wanting to try and play 2 player co-operative games and ...
2
votes
2answers
1k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
5
votes
1answer
436 views

New Cylon Leader Objectives

When playing with a cylon leader, a benign "humans win" objective generally unbalances the game. Also, the limited number of objectives makes it fairly easy to guess which the leader has. As a ...
8
votes
9answers
3k views

Rewards and punishments for card games

With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory. When you play something like poker or Uno you are ...
3
votes
3answers
1k views

Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?

Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
9
votes
1answer
536 views

Small World : purpose of hiding VP

Have you ever tried playing Small World with visible VP ? It sometimes frustrates me to discover in the end that some player had much more or less VP that we expected. Memorizing the VP count for ...
2
votes
2answers
534 views

Does a book of 3's in Hand and Foot work?

My wife and I play Hand and Foot from time to time. We have toyed with the idea of allowing a book of 3's to count positive, with the caveat that they are only positive if the book is closed and ...
1
vote
1answer
420 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
10
votes
2answers
2k views

House Rule for Minor Improvement/Occupation distribution?

I'm in a group that regularly plays together. We love Agricola, but we tend to play the family version because we feel the minor improvements and occupations are a bit too unbalanced. Or sometimes one ...
4
votes
1answer
101 views

Whats a good way to handle multiple players bidding when playing by email?

I have recently moved away from most of my gaming friends and taken to playing by email. We have played a few rounds of Age of Steam but the bidding at the start of each turn takes many emails just ...
3
votes
0answers
205 views

Draw at the end of turn in Carcassonne [duplicate]

Possible Duplicate: Pre-drawing cards or tiles I often play Carcassonne in a lunchtime setting where we are looking to condense playtime as much as possible. We recently have started ...
8
votes
5answers
276 views

2 draw piles for convenience?

Sometimes when the table is large enough, or people don't want to reach too far, a single draw pile is split into multiple draw piles. This has always bothered me. Does it bother anyone else? Are ...
8
votes
1answer
1k views

2 Investigators in Mansions of Madness

I now have a few games of Mansions of Madness under my belt, all of them with three players - a Keeper and 2 Investigators. And I've noticed that there doesn't seem to be time for them (the ...
7
votes
2answers
409 views

San Juan variant to balance prices

San Juan is a admittedly a game with a good deal of luck involved. However the luck element seems to be emphasised when we play, as some of the cards seem significantly better than other cards of the ...
0
votes
2answers
206 views

Would using 2 progressions of evil and 2 heroic actions per turn destroy the balance of Shadows Over Camelot?

After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was ...
1
vote
4answers
9k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...
4
votes
2answers
576 views

Limiting the number of silver and gold cards available in Dominion

One of the interesting aspects of Dominion is how you have to plan which kingdom cards you're going to get while they're still there. If there's 2 attack cards available and somebody's snagged all the ...
8
votes
2answers
442 views

Descent Campaign Shortening

Myself and some friends meet up for some games every so often, and enjoy a good game of Descent to Darkness. We recently tried a campaign over an extra long weekend (the idea of carrying equipment ...
4
votes
1answer
133 views

How will using counters to represent money instead of facedown cards change the game?

We've played several games of Bohnanza as a family, and one thing I quickly realized was how important it is to keep an eye on what cards have been taken out of the game as money for harvesting. ...
5
votes
2answers
192 views

House rules for Crokinole?

Any recommendations or variants for playing Crokinole? We say that you have to stay seated in your chair with at least one cheek touching to make your shot.
3
votes
1answer
264 views

The New Dungeon lengthening

Now and again I play the The New Dungeon (with people who don't normally play board games), but I'm always struck by how fast the game is over. It seems like you're barely getting started on the ...
8
votes
1answer
130 views

Non-team variants for four or more players in Mille Bornes?

Has anyone come across variant rules for Mille Bornes where the players don't play on teams? I've seen rules for 2 player, 3 player, 2 vs 2 and 3 vs 3, but nothing for four or more solo players. For ...
11
votes
4answers
601 views

What can dead Werewolves players be doing?

When you've been lynched by the villagers or ripped apart by the werewolves, I believe the rules say those players are completely out of the game and should not contribute in any way. In the handful ...
13
votes
6answers
1k views

Is bribing off the robber a good addition to Settlers of Catan?

When I play Settlers of Catan with my family we sometimes allow bribing of the person placing the robber to not place it in a particular spot. Does anyone else play this way and if so do you find ...
15
votes
8answers
598 views

Pre-drawing cards or tiles

This goes for many games where players take turns to draw cards, but I specifically wondered about Carcassonne: Do you allow players to pre-draw tiles? So they don't have to wait until it's their ...
4
votes
3answers
96 views

Would Steam/Age of Steam benefit from a non-constrained set of tiles

Steam and Age of Steam provide a finite set of tiles, and the rules explicitly mention that if a certain type of tile runs out then it is effectively unavailable anymore -- unless a tile comes back ...
7
votes
1answer
402 views

Are there disadvantages to the house rule that you always end before the starting player?

Once an end condition is reached, I like the house rule where you play until just before the starting player. It seems more fair to me. Are there any counterarguments? It seems like the game ...
7
votes
3answers
935 views

House rules to fix LotR Risk endgame

I've been playing Lord of the Rings Risk, in the variant where the Ring moves one territory per turn, requiring a roll of 4 or higher to leave certain territories, and the game ends when the Ring ...