Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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6
votes
1answer
476 views

9-player Advanced Civilization rules

We're playing our yearly Advanced Civilization game this Saturday, and we may have 9 people. Does anyone have any 9-player rules? We have all the extension maps.
7
votes
2answers
467 views

Is there a solitaire version of Bang?

I love playing Bang! but I'm finding it hard to play a game with my friends, because of our busy schedules. I would love to play a solitaire version of Bang! if it existed, so that I could get my ...
15
votes
4answers
1k views

Axis and Allies with TWO boards!!!

So, I have been developing a way to play A&A with two boards. You have the Axis on one and the Allies on the other. Now, before you start saying that this is ridiculous and stupid and would ...
15
votes
5answers
6k views

Minimum bid rule for Monopoly auctions

Other questions have asserted that many people don't actually auction properties as instructed in the rules. Monopoly doesn't specify any rules to control the auction. I have seen auctions stretch ...
15
votes
3answers
2k views

What are some good house rules to balance the sides in Saboteur?

My group of gaming buddies, after playing plenty of Saboteur, has found that the "good dwarves" can pretty easily win consistently once they learn which pieces are most valuable and how to best ...
17
votes
4answers
349 views

Ideas for handicapping strong Boggle players?

My family enjoys playing Boggle. Usually it's all adults that play, but come the holidays it's not uncommon to have elementary and junior high aged cousins, nieces, and nephews interested in playing ...
17
votes
6answers
727 views

Carcassonne — problem telling the difference between the Big Meeple and regular Meeples

In our gaming group, we have a very hard time picking out the Big Meeple from the other Meeples on the board. While the Big Meeple certainly is bigger than the others, it's not by a significant ...
19
votes
14answers
716 views

Any good way to add a handicap in Dominion?

I play Dominion pretty regularly with one group of friends, but only occasionally with another group. This creates a pretty big experience gap between me and the second group, and I'm afraid they ...
7
votes
2answers
555 views

Good handicaps for Descent

In certain cases in Descent, a good player (in particular with the Overlord) can destroy the other side. However, I feel that Descent is most fun when it is well balanced right up to the end. What ...
4
votes
1answer
100 views

How can we keep Ren Faire fresh?

After you've played Ren Faire with the same group for a while, the performance requirements seem old. All of us have had to bellydance, act like a hyper kid, etc, etc. I suppose we could crank out ...
18
votes
8answers
3k views

Trivial Pursuit - Rules for a “short to medium length” game?

The standard rules for Trivial Pursuit say that in order to win, the player must collect all six wedges from the special category spaces, then proceed to the center and answer a final question in a ...
7
votes
2answers
367 views

Alternative major improvements for Agricola

Are there any (official/unofficial) alternatives to the major improvements in Agricola?
58
votes
13answers
1k views

Taking back turns, and forgotten privileges

A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind? Similarly, if a player ...
6
votes
1answer
3k views

If you disturb a Jenga block, can you push it back into place?

In Jenga, when you are moving your block out and another block next to it moves, are you allowed to push the other block(s) back?
4
votes
1answer
343 views

How can we stop the same person being the traitor each time?

I recently received Betrayal at House on the Hill. The last and only three times we've played it the same person/player has been the traitor. I know this is unlikely, but we've started joking that the ...
3
votes
1answer
250 views

Why Does The Parade Scoring System Work The Way It Does?

Has anyone here apart from me played Parade? It's a simple, cute, yet original and maddeningly addictive little Alice-in-Wonderland-themed card game from a Japanese designer. Basically, there are 6 ...
10
votes
2answers
1k views

Where did the “can't build next to the robber” house rule come from?

Several people I've met play Settlers of Catan with the house rule "you may not build anything that isn't a knight next to the robber". As far as I can see, it's not in the rule book. To clarify: ...
3
votes
3answers
733 views

In Axis and Allies, Can Heavy Bombers Be “Tamed”?

Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...
4
votes
2answers
731 views

Is there a Warhammer 40K codex/proxy for the Interex?

The Interex appear in the first Horus Heresy book, Horus Rising as a branch of humanity heavily influenced by eldar. I was forever saddened to hear they never made it. Do any rules official and/or ...
1
vote
2answers
240 views

Mêlée based, fantasy themed Warhammer 40k army?

Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?
6
votes
2answers
11k views

Is Ace high? Or low? Or both?

When playing the cards, Ace is worth 1. When counting runs, A 2 3 is worth 3. I've often played with Q K A also being worth 3. I've even played with K A 2 being worth 3! Definitely good ways to ...
4
votes
3answers
1k views

How do Phenomenon cards work in the Eternities Map variant?

In the Eternities Map variant of Planechase, players lay out Plane cards in a grid and get to choose a direction when they planeswalk: Players see not only the current plane, but also adjacent ...
3
votes
1answer
486 views

Where can I find more Brood War scenarios?

The Brood War expansion of Starcraft introduces the idea of the Scenario Game Mode, which basically comprises a pregenerated galaxy setup with special victory conditions. Often, playing scenarios ...
5
votes
3answers
2k views

Without breaking the game, how can I fix Memoir 44's problem with having no cards to order units in a certain section?

I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don't like having a unit getting pummeled by the opposing force without being ...
3
votes
1answer
133 views

Would this potential Saint Petersburg house rule work? [closed]

A friend mentioned a possible easy tweak of the Saint Petersburg rules: just pay out the buildings once again at the end of the game (perhaps disallowing observatory/debtor's prison except for taking ...
2
votes
2answers
561 views

Playing with the characters from the base and the Dark City expansion for Citadels.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was ...
3
votes
1answer
99 views

Can The Haunted Tower be played without the base game?

My girlfriend received Dungeons & Dragons: The Haunted Tower for Christmas. Can it be played without the The New Easy to Master Dungeons & Dragons? I figure that it would be possible to ...
8
votes
2answers
396 views

Making 2-player Starcraft more enjoyable

In theory and according to the rules book, Starcraft can be played by 2-6 players. From my own experience and what I heard from others, it does not work at all for 2 players. The random factor gets ...
22
votes
4answers
1k views

What are common contracts in Catan?

Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
12
votes
4answers
5k views

Recommended Axis & Allies alternative rules / variations?

What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice? Here are the variants I've played with - always looking for ...
6
votes
3answers
1k views

How to make Settlers of Catan less cut-throat?

I know some people enjoy playing this way, but the other 50% of players seem to prefer a more casual game. This often stops people wanting to play at all, and so Settlers gets left on the shelf. The ...
16
votes
6answers
1k views

General advice for maximizing fun playing multiple games of Dominion

My girlfriend and I are a bit late to getting Dominion but so far are really enjoying it - we have the base set and just bought Intrigue. We don't have a lot of time to play (and so far at least have ...
2
votes
1answer
354 views

Different game modes for Thunderstone

While plenty entertaining in the original version, the game Thunderstone looks like it could be played in many more ways. Besides the most obvious modifications like playing with more (or less) ...
5
votes
1answer
798 views

How can Munchkin Quest be played quicker?

I love Munchkin Quest, but if you have more than 3 players you tend to get longer games. I know one way to make games quicker is to reduce everyone's starting moves to 2. That works ok, but I want ...
3
votes
3answers
482 views

How much would the cards from Dominion: Alchemy cost if you wanted to use them while not playing with potions?

I've been looking at the cards from Dominion: Alchemy and want to use some of them in my own games through proxying of the blank cards. However, I don't feel like delving into the whole potion thing, ...
4
votes
1answer
538 views

Hero Quest - Adaptation to remove 'Evil Wizard'

I'm just wondering if anyone has come across an adaptation to the rules of Hero Quest for a version where you don't need an evil wizard? I'm wanting to try and play 2 player co-operative games and ...
3
votes
2answers
2k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
5
votes
1answer
476 views

New Cylon Leader Objectives

When playing with a cylon leader, a benign "humans win" objective generally unbalances the game. Also, the limited number of objectives makes it fairly easy to guess which the leader has. As a ...
8
votes
9answers
4k views

Rewards and punishments for card games

With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory. When you play something like poker or Uno you are ...
11
votes
1answer
616 views

Small World : purpose of hiding VP

Have you ever tried playing Small World with visible VP ? It sometimes frustrates me to discover in the end that some player had much more or less VP that we expected. Memorizing the VP count for ...
2
votes
2answers
715 views

Does a book of 3's in Hand and Foot work?

My wife and I play Hand and Foot from time to time. We have toyed with the idea of allowing a book of 3's to count positive, with the caveat that they are only positive if the book is closed and ...
1
vote
1answer
500 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
11
votes
2answers
2k views

House Rule for Minor Improvement/Occupation distribution?

I'm in a group that regularly plays together. We love Agricola, but we tend to play the family version because we feel the minor improvements and occupations are a bit too unbalanced. Or sometimes one ...
4
votes
1answer
107 views

Whats a good way to handle multiple players bidding when playing by email?

I have recently moved away from most of my gaming friends and taken to playing by email. We have played a few rounds of Age of Steam but the bidding at the start of each turn takes many emails just ...
3
votes
0answers
207 views

Draw at the end of turn in Carcassonne [duplicate]

Possible Duplicate: Pre-drawing cards or tiles I often play Carcassonne in a lunchtime setting where we are looking to condense playtime as much as possible. We recently have started ...
8
votes
5answers
293 views

2 draw piles for convenience?

Sometimes when the table is large enough, or people don't want to reach too far, a single draw pile is split into multiple draw piles. This has always bothered me. Does it bother anyone else? Are ...
8
votes
1answer
2k views

2 Investigators in Mansions of Madness

I now have a few games of Mansions of Madness under my belt, all of them with three players - a Keeper and 2 Investigators. And I've noticed that there doesn't seem to be time for them (the ...
7
votes
2answers
459 views

San Juan variant to balance prices

San Juan is a admittedly a game with a good deal of luck involved. However the luck element seems to be emphasised when we play, as some of the cards seem significantly better than other cards of the ...
0
votes
2answers
236 views

Would using 2 progressions of evil and 2 heroic actions per turn destroy the balance of Shadows Over Camelot?

After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was ...
1
vote
4answers
13k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...