Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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15
votes
4answers
1k views

Is there a “Campaign Mode” set of rules available for Arkham Horror?

Are there any rules (official or otherwise) that would govern trying to string together multiple games of Arkham Horror into some sort of a campaign structure? The idea would be for the investigators ...
0
votes
2answers
214 views

Would using 2 progressions of evil and 2 heroic actions per turn destroy the balance of Shadows Over Camelot?

After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was ...
4
votes
2answers
590 views

Limiting the number of silver and gold cards available in Dominion

One of the interesting aspects of Dominion is how you have to plan which kingdom cards you're going to get while they're still there. If there's 2 attack cards available and somebody's snagged all the ...
3
votes
1answer
217 views

Why Does The Parade Scoring System Work The Way It Does?

Has anyone here apart from me played Parade? It's a simple, cute, yet original and maddeningly addictive little Alice-in-Wonderland-themed card game from a Japanese designer. Basically, there are 6 ...
16
votes
4answers
2k views

Does anyone have a way to modify Ticket to Ride to accommodate six people?

I recently bought Ticket to Ride to play at our monthly game night, which consists of three couples, i.e. six people. Stupid me, didn't read the five player limit before ordering the game. I've played ...
15
votes
6answers
3k views

How to reduce total screw-overs in Ticket to Ride so there's always a potential path toward victory?

My family and I have very much enjoyed playing the original Ticket to Ride, but I've noticed one issue that keeps coming up. It is very easy to be cheated out certain critical routes that could easily ...
1
vote
4answers
9k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...
7
votes
4answers
2k views

How can I make Dominion play better with 5+ players?

I just got Intrigue, and it seems cool that it opens up the game to 5 or 6 players. However, the common consensus seems to be that its possible, but not recommended. Is there anything I can do to make ...
4
votes
1answer
135 views

How will using counters to represent money instead of facedown cards change the game?

We've played several games of Bohnanza as a family, and one thing I quickly realized was how important it is to keep an eye on what cards have been taken out of the game as money for harvesting. ...
2
votes
2answers
2k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
11
votes
4answers
629 views

What can dead Werewolves players be doing?

When you've been lynched by the villagers or ripped apart by the werewolves, I believe the rules say those players are completely out of the game and should not contribute in any way. In the handful ...
8
votes
9answers
4k views

Rewards and punishments for card games

With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory. When you play something like poker or Uno you are ...
29
votes
21answers
2k views

Which alternative methods of choosing a starting player actually WORK?

So I've been noticing that there's a vogue in gaming recently for the starting player to be chosen by some method other than simple lot. I'm wondering if this is a good fashion, or if it's just ...
16
votes
13answers
897 views

How to reduce slow starts at the beginning of the game?

We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...
14
votes
7answers
2k views

Disadvantaging an overly good Agricola player

One of my friends and I often play Agricola, and he's considerably better than me at it - I'm getting better, but he seems to be advancing at a faster rate, and it's getting to the point that although ...
12
votes
2answers
503 views

Solitaire rules for Catan Card Game?

I want to play the Catan Card Game more often than I can find someone with the patience to play it with me. I know there are some good solitaire rules for Settlers of Catan, but are there any for the ...
13
votes
5answers
5k views

Minimum bid rule for Monopoly auctions

Other questions have asserted that many people don't actually auction properties as instructed in the rules. Monopoly doesn't specify any rules to control the auction. I have seen auctions stretch ...
6
votes
1answer
452 views

9-player Advanced Civilization rules

We're playing our yearly Advanced Civilization game this Saturday, and we may have 9 people. Does anyone have any 9-player rules? We have all the extension maps.
14
votes
1answer
2k views

Does Forbidden Island usually need any rule variants for playing with 5+ people?

I don't see any reason why Forbidden Island wouldn't be able to handle 5 or maybe even 6 players with some simple variants. Does anyone have any experience with different player numbers with some ...
20
votes
4answers
17k views

How can I play Dominion with 5+ players without expansions?

I am going to get a Dominion expansion (probably intrigue based on its popularity) but in the meantime I'm curious about what I can do with just the basic set. I know it was designed for 2-4, but I ...
17
votes
14answers
671 views

Any good way to add a handicap in Dominion?

I play Dominion pretty regularly with one group of friends, but only occasionally with another group. This creates a pretty big experience gap between me and the second group, and I'm afraid they ...
12
votes
8answers
1k views

Do you know any rules that make Pandemic's difficulty more even?

Pandemic varies vastly in difficulty depending on the number of players. Does anyone know of any custom rules that make it more even?
20
votes
4answers
1k views

What are common contracts in Catan?

Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
16
votes
6answers
5k views

How can I play Pandemic with 6 players?

I've recently bought Pandemic, and really liked the game. But since the basic game is only 2-4 players, I ordered the expansion "On the Brink", which brings it up to 5 players. Is there a rules ...
16
votes
8answers
612 views

Pre-drawing cards or tiles

This goes for many games where players take turns to draw cards, but I specifically wondered about Carcassonne: Do you allow players to pre-draw tiles? So they don't have to wait until it's their ...
4
votes
3answers
1k views

Without breaking the game, how can I fix Memoir 44's problem with having no cards to order units in a certain section?

I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don't like having a unit getting pummeled by the opposing force without being ...
8
votes
1answer
131 views

Non-team variants for four or more players in Mille Bornes?

Has anyone come across variant rules for Mille Bornes where the players don't play on teams? I've seen rules for 2 player, 3 player, 2 vs 2 and 3 vs 3, but nothing for four or more solo players. For ...
16
votes
6answers
666 views

Carcassonne — problem telling the difference between the Big Meeple and regular Meeples

In our gaming group, we have a very hard time picking out the Big Meeple from the other Meeples on the board. While the Big Meeple certainly is bigger than the others, it's not by a significant ...
11
votes
4answers
5k views

Recommended Axis & Allies alternative rules / variations?

What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice? Here are the variants I've played with - always looking for ...
24
votes
9answers
396 views

How to eliminate advantages gained from the seating position of inferior players?

In many games, such as Liar's Dice or On The Underground, there is an advantage to be had by sitting immediately after (in the turn order) the player who is least experienced or just plain bad at the ...
6
votes
3answers
209 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
4
votes
3answers
99 views

Would Steam/Age of Steam benefit from a non-constrained set of tiles

Steam and Age of Steam provide a finite set of tiles, and the rules explicitly mention that if a certain type of tile runs out then it is effectively unavailable anymore -- unless a tile comes back ...
7
votes
1answer
409 views

Are there disadvantages to the house rule that you always end before the starting player?

Once an end condition is reached, I like the house rule where you play until just before the starting player. It seems more fair to me. Are there any counterarguments? It seems like the game ...
17
votes
8answers
2k views

Trivial Pursuit - Rules for a “short to medium length” game?

The standard rules for Trivial Pursuit say that in order to win, the player must collect all six wedges from the special category spaces, then proceed to the center and answer a final question in a ...
7
votes
2answers
422 views

San Juan variant to balance prices

San Juan is a admittedly a game with a good deal of luck involved. However the luck element seems to be emphasised when we play, as some of the cards seem significantly better than other cards of the ...
7
votes
3answers
965 views

House rules to fix LotR Risk endgame

I've been playing Lord of the Rings Risk, in the variant where the Ring moves one territory per turn, requiring a roll of 4 or higher to leave certain territories, and the game ends when the Ring ...
3
votes
1answer
268 views

The New Dungeon lengthening

Now and again I play the The New Dungeon (with people who don't normally play board games), but I'm always struck by how fast the game is over. It seems like you're barely getting started on the ...
13
votes
6answers
1k views

Is bribing off the robber a good addition to Settlers of Catan?

When I play Settlers of Catan with my family we sometimes allow bribing of the person placing the robber to not place it in a particular spot. Does anyone else play this way and if so do you find ...
8
votes
4answers
543 views

Are there good two player rules for resource trading in Settlers of Catan?

I've tried playing two-player Settlers, where each player controls one set of pieces, and each time a player builds they need to play a piece of the same type for one of the two uncontrolled colors ...
15
votes
10answers
1k views

Clarifying house rules for Monopoly

It seems likely that I may be involved in a game of Monopoly soon. I'm not a big fan of Monopoly for a number of reasons, one of which is that part way through the game someone will reveal that they ...
29
votes
8answers
4k views

What are some alternatives to using dice in Settlers of Catan?

In Settlers of Catan, there's a variant where instead of rolling the dice, you use a stack of 36 cards with each combination. This reduces the luck component, but has as disadvantage that you can ...
17
votes
4answers
327 views

Ideas for handicapping strong Boggle players?

My family enjoys playing Boggle. Usually it's all adults that play, but come the holidays it's not uncommon to have elementary and junior high aged cousins, nieces, and nephews interested in playing ...
8
votes
2answers
446 views

Descent Campaign Shortening

Myself and some friends meet up for some games every so often, and enjoy a good game of Descent to Darkness. We recently tried a campaign over an extra long weekend (the idea of carrying equipment ...
7
votes
2answers
347 views

Alternative major improvements for Agricola

Are there any (official/unofficial) alternatives to the major improvements in Agricola?
5
votes
2answers
199 views

House rules for Crokinole?

Any recommendations or variants for playing Crokinole? We say that you have to stay seated in your chair with at least one cheek touching to make your shot.
10
votes
2answers
572 views

Alternative rules for SimCity: The Card Game

Back in the 90s, I enjoyed collecting SimCity: The Card Game. I can't help but feel excited that there's a lot of potential in the game, but that the rules are broken and in certain aspects, to be ...
14
votes
3answers
2k views

What are some good house rules to balance the sides in Saboteur?

My group of gaming buddies, after playing plenty of Saboteur, has found that the "good dwarves" can pretty easily win consistently once they learn which pieces are most valuable and how to best ...
24
votes
3answers
4k views

Is it possible to play 2-player, 2-character Arkham Horror successfully?

I've tried playing Arkham Horror with 1, 2 and 4 players. I've found that the game seems extraordinarily difficult with less than 4 characters. Simply put, you don't have enough gos to do everything. ...
56
votes
13answers
1k views

Taking back turns, and forgotten privileges

A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind? Similarly, if a player ...
12
votes
3answers
429 views

Removing the Luck from Stone Age

Stone Age is one of my personal favourite games. The game dynamics are excellent and requires plenty of skill and strategy to win, with the only exception of the dice roll when determining resource. ...