Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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2
votes
1answer
609 views

How can I make alternative characters for BatHotH?

The people who I play Betrayal at the House on the Hill with are also the same groups that share my love of Supernatural. We'd love to make some Dean, Sam and John Winchester characters as well as ...
2
votes
2answers
607 views

Playing with the characters from the base and the Dark City expansion for Citadels.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was ...
2
votes
0answers
57 views

How do I make Home Builders more fun? [closed]

Home Builders is a cooperative game, published by Family Pastimes and Zonnespel/Sunny Games. My youngest son likes it, mainly because of the theme. My eldest thinks it's boring, and I have to agree ...
2
votes
0answers
163 views

Increasing engagement in Crack the Case

I thorougly enjoy playing the Milton Bradley game Crack the Case with friends. For smaller groups (up to 5 people), I find that without teams or keeping track of time or points is already more fun ...
1
vote
1answer
42 views

Who does the Warlord pay to — the bank or the player who had their buildings destroyed?

In our family, we've always interpreted the rules as paying to the bank. We had friends over who had played by Warlord paying to the player whose buildings they got destroyed. To us, it seems like the ...
1
vote
4answers
15k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...
1
vote
1answer
551 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
1
vote
2answers
244 views

Would using 2 progressions of evil and 2 heroic actions per turn destroy the balance of Shadows Over Camelot?

After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was ...
1
vote
2answers
91 views

Rules do not explain the answers to these 2 questions

What do you do when you don't have a discard during the game? Also, what happens when you lay down a skip card? Does the color change to what the next player lays down or do you have to use the ...
1
vote
1answer
216 views

Speeding up complicated games by limiting player interaction

Without changing "the official rules" of the game, what sorts of house rules can be imposed on player interaction to speed up game-play for games that generally encourage players to discuss options ...
1
vote
2answers
278 views

Mêlée based, fantasy themed Warhammer 40k army?

Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?
1
vote
2answers
46 views

How would changing the timing of the “starter” affect strategy/tactics?

As we know, the non-dealer cuts for the "starter" before the play happens. Is there any strategic/tactical reason why you couldn't cut for the starter after the play? Just before the play, the ...
1
vote
2answers
229 views

What's a fair handicap?

I really enjoy the Game-Of-Thrones board game. (We only own the first edition, so no ports or siege engines etc.). My wife and friends tend to enjoy it also, well they used to. The problem is that ...
1
vote
1answer
220 views

When playing the Rumble in the South variant, what adjustments should be made to the neutral forts?

I'm playing the Game of Thrones board game in a group that only has four players. To fix some of the balance problems with the original four-player game, we tried using the Rumble in the South ...
1
vote
3answers
685 views

In Star Fluxx, have you needed to change how The Computer and The Unseen Force play?

Star Fluxx has a number of cards that end up being quite powerful and can throw chaos into a game that seemed to be almost over. Most of these cards are either Actions or Surprises and can thus only ...
1
vote
2answers
2k views

What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. ...
0
votes
1answer
86 views

Casual trick taking penalties for illegal plays

I want to know if there is any standard penalty for when someone breaks a rule in a trick taking game, especially failing to follow suit when required. I know the penalty would depend on the game, ...
0
votes
1answer
253 views

Player with the Stinkiest Armpits [closed]

I bought a used copy of Munchkin (bundled with several expansions) to play with my family while we are on summer vacation. While reading the instructions of the game to the other players, we noticed ...
0
votes
3answers
93 views

House rules to decrease luck factor in Boxcars

I just finished playing Boxcars for the first time. The game was enjoyable, but involved too much luck for my group (dice rolls determine start, movement, and destination) given the long play time. ...
0
votes
1answer
128 views

Can the Russia no first turn attack rule be realistically extended for more turns?

This is a reference to the Classic edition of Axis and Allies. One "alternate" (house) rule is that Russia is not allowed to attack the first turn. (But she does get her "income" of,say, eight ...
0
votes
0answers
10 views

How can I make a Crisis game go faster?

I've played a couple games of Crisis Mode from the Crisis Expansion (Pack 1) of the DC Comics Deck-Building Game with one, two, and three players. While we like the cooperative mode of it (it always ...
0
votes
0answers
31 views

Hex Hex card interactions (foretell, play only when hexed, maddening compulsion)

In the game of Hex-hex, our gaming group gets into some rather interesting debates as to how particular timing and effects. This is one of my favorite aspects to the game, though it can cause things ...
0
votes
0answers
59 views

Is there a real shift in balance if Blueprints players violate their blueprint?

After being taught how to play Blueprints, I was told that building your blueprint was completely optional, with the only downside that you would miss out on the 6-point bonus if you don't follow it. ...