Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations - use [tag:variants] instead.

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63
votes
13answers
2k views

Taking back turns, and forgotten privileges

A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind? Similarly, if a player ...
18
votes
9answers
24k views

What extra roles have you used with Werewolves? [closed]

The standard game Werewolf, has just a few roles: Citizen, Werewolf, Witch, Cupid, Hunter, Seer, Thief. I know there are lots of other roles created. Which roles do you use and what is the impact. ...
14
votes
4answers
765 views

Removing the Luck from Stone Age

Stone Age is one of my personal favourite games. The game dynamics are excellent and requires plenty of skill and strategy to win, with the only exception of the dice roll when determining resource. ...
7
votes
2answers
258 views

House rule to fix vindictive behavior in Princes of Florence

In Princes of Florence, the bugbear is this rule: A player may move his figure backwards on the fame track at any time during the game. For each space moved backward, the player takes 100 ...
15
votes
7answers
2k views

House rules to make the cloister less of a game winning tile in Carcassonne?

In my experience, cloister tiles in Carcassonne are often "too lucky". If you draw a cloister tile in the beginning of the game, it will typically still require an investment of quite a bit of "meeple"...
19
votes
8answers
2k views

Playing with less or more than 10 Kingdom card types in Dominion

In Dominion you choose 10 of the 25 Kingdom cards to play with in a given game, generally at random. Is it possible/advisable to play with less or more sets? I've considered playing with less to make ...