Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations - use [tag:variants] instead.

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1answer
133 views

Does removing the timer make Space Hulk significantly easier?

I played the recent edition of Space Hulk with my brother, who insisted on playing the entire campaign as the Space Marines (bad idea - they tend to lose!) He gave up the campaign about half way ...
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1answer
181 views

Is there a real shift in balance if Blueprints players violate their blueprint?

After being taught how to play Blueprints, I was told that building your blueprint was completely optional, with the only downside that you would miss out on the 6-point bonus if you don't follow it. ...
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2answers
3k views

What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. ...
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1answer
80 views

How can I make a Crisis game go faster?

I've played a couple games of Crisis Mode from the Crisis Expansion (Pack 1) of the DC Comics Deck-Building Game with one, two, and three players. While we like the cooperative mode of it (it always ...
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1answer
95 views

Casual trick taking penalties for illegal plays

I want to know if there is any standard penalty for when someone breaks a rule in a trick taking game, especially failing to follow suit when required. I know the penalty would depend on the game, ...
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3answers
192 views

House rules to decrease luck factor in Boxcars

I just finished playing Boxcars for the first time. The game was enjoyable, but involved too much luck for my group (dice rolls determine start, movement, and destination) given the long play time. ...