Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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1
vote
1answer
68 views

Can you mix Warhammer Fantasy armies?

My wife is interested in playing Warhammer Fantasy. We've tried to work out what army she'd like to play (we went through all the pieces on the GW website, and she picked out these ones she likes the ...
24
votes
10answers
20k views

Where can I find good tile layouts for Settlers of Catan?

I just bought a copy of Settlers, and noticed that there was a suggested starting layout that is included in the Almanac. I noticed it was mentioned online as well: "new editions of the game also ...
6
votes
2answers
406 views

How can we stop the same person being the traitor each time?

I recently received Betrayal at House on the Hill. The last and only three times we've played it the same person/player has been the traitor. I know this is unlikely, but we've started joking that the ...
15
votes
7answers
2k views

Is bribing off the robber a good addition to Settlers of Catan? [closed]

When I play Settlers of Catan with my family we sometimes allow bribing of the person placing the robber to not place it in a particular spot. Does anyone else play this way and if so do you find ...
0
votes
3answers
87 views

House rules to decrease luck factor in Boxcars

I just finished playing Boxcars for the first time. The game was enjoyable, but involved too much luck for my group (dice rolls determine start, movement, and destination) given the long play time. ...
0
votes
1answer
115 views

Can the Russia no first turn attack rule be realistically extended for more turns?

This is a reference to the Classic edition of Axis and Allies. One "alternate" (house) rule is that Russia is not allowed to attack the first turn. (But she does get her "income" of,say, eight ...
1
vote
4answers
14k views

House rules for Spade bids of nil, blind-nil, and 10-for-2?

My favorite bids in Spades are the riskiest ones: 10-for-2, nil, and blind nil. 10-for-2 is always worth 200 points, and most rule sets I've seen put nil at 100 and blind nil at 200. In our group, we ...
6
votes
4answers
2k views

How to expand Love Letter to accomodate more players?

Love letter was a surprise hit in my group. Everybody enjoys the fast pace and player interaction. It's just a shame that it only allows up to 4 players, because it seems like it would be better for ...
30
votes
12answers
5k views

What are some alternatives to using dice in Settlers of Catan?

In Settlers of Catan, there's a variant where instead of rolling the dice, you use a stack of 36 cards with each combination. This reduces the luck component, but has as disadvantage that you can ...
-1
votes
0answers
38 views

First Aid - Unbalanced

The group I play with has no problems with first aid dealing damage but we do have issues with the big power differences it can have based on your character. This comes from situations where the ...
11
votes
6answers
2k views

Too many Tech-Victories seen in 2-player rules for Civilization

I have been playing Civilization The Board Game some times with my girlfriend, but each time, the game quickly becomes a race for the tech-victory. Since it is a large advantage to research tech in ...
5
votes
3answers
1k views

How to play Risk for office fundraiser? [closed]

My office frequently raises money for charities holding lotteries or raffles. A coworker and I were considering more creative & entertaining ways to raise money, and we hit on the idea of playing ...
0
votes
0answers
55 views

Is there a real shift in balance if Blueprints players violate their blueprint?

After being taught how to play Blueprints, I was told that building your blueprint was completely optional, with the only downside that you would miss out on the 6-point bonus if you don't follow it. ...
22
votes
5answers
21k views

How can I play Dominion with 5+ players without expansions?

I am going to get a Dominion expansion (probably intrigue based on its popularity) but in the meantime I'm curious about what I can do with just the basic set. I know it was designed for 2-4, but I ...
21
votes
16answers
836 views

Any good way to add a handicap in Dominion?

I play Dominion pretty regularly with one group of friends, but only occasionally with another group. This creates a pretty big experience gap between me and the second group, and I'm afraid they ...
1
vote
1answer
33 views

Who does the Warlord pay to — the bank or the player who had their buildings destroyed?

In our family, we've always interpreted the rules as paying to the bank. We had friends over who had played by Warlord paying to the player whose buildings they got destroyed. To us, it seems like the ...
18
votes
9answers
769 views

Pre-drawing cards or tiles [closed]

This goes for many games where players take turns to draw cards, but I specifically wondered about Carcassonne: Do you allow players to pre-draw tiles and look at those tiles before it's their turn? ...
1
vote
1answer
181 views

When playing the Rumble in the South variant, what adjustments should be made to the neutral forts?

I'm playing the Game of Thrones board game in a group that only has four players. To fix some of the balance problems with the original four-player game, we tried using the Rumble in the South ...
1
vote
2answers
82 views

Rules do not explain the answers to these 2 questions

What do you do when you don't have a discard during the game? Also, what happens when you lay down a skip card? Does the color change to what the next player lays down or do you have to use the ...
6
votes
3answers
524 views

9-player Advanced Civilization rules

We're playing our yearly Advanced Civilization game this Saturday, and we may have 9 people. Does anyone have any 9-player rules? We have all the extension maps.
3
votes
5answers
567 views

Axis and Allies Europe edition: Neutral Territories?

So, as far as I understand it, the rulebook for Europe states that if a country invades a "strict neutral" (that is, any neutral that doesn't specify if it is Pro-Allies or Pro-Axis) then ALL other ...
10
votes
3answers
1k views

How can I speed up a game of Axis and Allies?

I find Axis and Allies takes a long time to play. Does anyone have any house rules that would shorten the game? I actually own A&A Europe, but general answers are welcome.
3
votes
3answers
114 views

Whats a good house rule to give the Rogue a chance at winning Dungeon?

I was playing the new release of Dungeon! by wotc with about 6 young players. Looking at the cards, I noticed that its nearly impossible for the Rogue to ever win. What is the best way to give the ...
6
votes
3answers
235 views

How should I modify Risk to play with 7 persons

I am planning on creating my own version of Risk in such a way that we can play it with 7 persons. For this I am planning to create my own map with a local theme. What kinds of ratios/parameters are ...
16
votes
7answers
2k views

Disadvantaging an overly good Agricola player

One of my friends and I often play Agricola, and he's considerably better than me at it - I'm getting better, but he seems to be advancing at a faster rate, and it's getting to the point that although ...
3
votes
3answers
1k views

Adding money to a game of Risk

A friend and I recently had a conversation around making a set of rules for a buy-in variant on Risk, and I wanted some help from experienced players to review them as they stand now. Risk is not a ...
2
votes
2answers
145 views

How can I reduce the planar die “whiff factor” with house rules?

I like to play Planechase sometimes. Mostly this variant, which gives players some additional choices when planswalking. However, the most annoying part of Planechase is that the planar die has such ...
3
votes
1answer
114 views

How to stimulate more creative storytelling?

According to the blurb on the box, Rory's Story Cubes® is a pocket-sized visual story generator that sparks the imagination of all ages. You throw 9 dice and then create a story that ...
5
votes
4answers
426 views

What happens in Go if you “take back” a ko before making a ko threat?

In Go, there is a potentially repetitive sequence of moves called a "ko." So if your opponent takes a ko from you, you have to make a move elsewhere on the board, called a ko threat, before "taking ...
15
votes
10answers
2k views

Do you know any rules that make Pandemic's difficulty more even?

Pandemic varies vastly in difficulty depending on the number of players. Does anyone know of any custom rules that make it more even?
7
votes
2answers
243 views

House rule to fix vindictive behavior in Princes of Florence

In Princes of Florence, the bugbear is this rule: A player may move his figure backwards on the fame track at any time during the game. For each space moved backward, the player takes 100 ...
7
votes
4answers
834 views

How to mitigate the intial luck factor in Race For The Galaxy?

Background (feel free to skip): My mom and I often play RFTG together (I am a very fortunate child to have a game-playing parent :), and we've noticed that there usually isn't as much luck in the ...
7
votes
2answers
269 views

How should we setup Settlers of Catan for three players?

Settlers of Catan for three players suffers slightly from too much space. I find the four player game much more enjoyable because of the tense competetion for places to settle. It seems that this ...
2
votes
1answer
135 views

Is there a way to play Twilight Imperium's “age of empire” variant with Shattered Empire's strategy cards?

The third edition of Twilight Imperium has become one of the most-played games as of late, and we have finally begun to incorporate the first expansion into the game. In the core TI3 rules is an ...
34
votes
12answers
29k views

Munchkin as a two player game

Has anyone had any experience with playing Munchkin with 2 players? If so, what variant/house rules do you play with, and how do you feel the experience compares to 3+ player Munchkin?
8
votes
3answers
1k views

How can I elegantly increase the difficulty of Elder Sign?

I think there's consensus that Elder Sign is not satisfyingly difficult. The variants I've seen suggested are either too long for my taste, or don't look play-tested. Has anyone found a satisfying ...
14
votes
7answers
370 views

Can you play a new player game of Carcassonne w/o farms?

I've taught Carcassonne to a number of new players (it's a great "gateway game")! However, the problem that I keep having is with the farmers. Players are able to quickly grasp the idea of putting ...
6
votes
3answers
538 views

Can I mix Fantasy and 40k in a game?

I'm trying to get my fiancée interested in playing Warhammer games. She's interested in fantasy and I'm interested in the sci-fi 40k branch of the game, plus I've already got an army in the making. If ...
1
vote
2answers
46 views

How would changing the timing of the “starter” affect strategy/tactics?

As we know, the non-dealer cuts for the "starter" before the play happens. Is there any strategic/tactical reason why you couldn't cut for the starter after the play? Just before the play, the ...
5
votes
3answers
142 views

House rules to speed up Citadels play time?

I enjoy Citadels, but find the game can often quite a long time. Since players must draft their role card in sequence, there ends up being a lot of down time while other players make their selections. ...
1
vote
3answers
638 views

In Star Fluxx, have you needed to change how The Computer and The Unseen Force play?

Star Fluxx has a number of cards that end up being quite powerful and can throw chaos into a game that seemed to be almost over. Most of these cards are either Actions or Surprises and can thus only ...
20
votes
5answers
4k views

Does anyone have a way to modify Ticket to Ride to accommodate six people?

I recently bought Ticket to Ride to play at our monthly game night, which consists of three couples, i.e. six people. Stupid me, didn't read the five player limit before ordering the game. I've played ...
3
votes
4answers
612 views

What's a good handicap for a less experienced player in an MTG Draft?

My drafting group has a few hardcore players like me who have been playing magic for a while. We've memorized almost all the commons and uncommons in the sets we're drafting (usually Innistrad or ...
5
votes
0answers
644 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
0
votes
1answer
82 views

Casual trick taking penalties for illegal plays

I want to know if there is any standard penalty for when someone breaks a rule in a trick taking game, especially failing to follow suit when required. I know the penalty would depend on the game, ...
10
votes
7answers
1k views

Robo Rally - Alternative rules for option cards?

Robo Rally is a fun game but the option cards totally break it if a person just sits on the wrench and hammer and collects them all. Has anyone tried a house rule to discourage this behaviour? How ...
4
votes
2answers
218 views

How to make The Tower less of a pain in Carcassonne

I'm a big fan of Carcassonne and have a most of the expansions available in my language. One of the only expansions I don't play, at all, is The Tower. In my opinion, the ability to remove followers ...
18
votes
13answers
1k views

Creative handicaps in Settlers of Catan?

I've gotten really into Settlers of Catan recently. There are a few people I regularly play with and these games are really fun / intense; however, when any of this group splits off to play "friendly ...
3
votes
1answer
117 views

Afrikan Tähti improvements/variants [closed]

A Finnish friend gave me a copy of Afrikan Tähti. We played it a couple of times, and while it was kind of fun, it really seems like a children's game, and I won't bring it out again in a hurry. Luck ...
35
votes
8answers
19k views

How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)

The basic Settlers of Catan game is designed to work for 3-4 players (or more with 5-6 Player Extension). No 2 player variant is suggested by the rules, and for good reasons: Trades (an exciting ...