Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!
55
votes
13answers
751 views
Taking back turns, and forgotten privileges
A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind?
Similarly, if a player ...
19
votes
4answers
838 views
What are common contracts in Catan?
Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
28
votes
8answers
2k views
What are some alternatives to using dice in Settlers of Catan?
In Settlers of Catan, there's a variant where instead of rolling the dice, you use a stack of 36 cards with each combination. This reduces the luck component, but has as disadvantage that you can ...
12
votes
6answers
793 views
Is bribing off the robber a good addition to Settlers of Catan?
When I play Settlers of Catan with my family we sometimes allow bribing of the person placing the robber to not place it in a particular spot. Does anyone else play this way and if so do you find ...
11
votes
4answers
2k views
Recommended Axis & Allies alternative rules / variations?
What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice?
Here are the variants I've played with - always looking for ...
15
votes
8answers
473 views
Pre-drawing cards or tiles
This goes for many games where players take turns to draw cards, but I specifically wondered about Carcassonne:
Do you allow players to pre-draw tiles? So they don't have to wait until it's their ...
14
votes
11answers
574 views
How to reduce slow starts at the beginning of the game?
We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...
2
votes
3answers
636 views
Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?
Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
23
votes
7answers
7k views
Munchkin as a two player game
Has anyone had any experience with playing Munchkin with 2 players? If so, what variant/house rules do you play with, and how do you feel the experience compares to 3+ player Munchkin?
21
votes
2answers
2k views
Is it possible to play 2-player, 2-character Arkham Horror successfully?
I've tried playing Arkham Horror with 1, 2 and 4 players. I've found that the game seems extraordinarily difficult with less than 4 characters. Simply put, you don't have enough gos to do everything. ...
17
votes
8answers
1k views
Playing with less or more than 10 Kingdom card types in Dominion
In Dominion you choose 10 of the 25 Kingdom cards to play with in a given game, generally at random. Is it possible/advisable to play with less or more sets? I've considered playing with less to make ...
6
votes
4answers
1k views
How can I make Dominion play better with 5+ players?
I just got Intrigue, and it seems cool that it opens up the game to 5 or 6 players. However, the common consensus seems to be that its possible, but not recommended. Is there anything I can do to make ...
14
votes
4answers
2k views
How can I play Pandemic with 6 players?
I've recently bought Pandemic, and really liked the game. But since the basic game is only 2-4 players, I ordered the expansion "On the Brink", which brings it up to 5 players.
Is there a rules ...
13
votes
5answers
283 views
What to do in long games with players who are way behind?
When our group plays longer games (6+ hours), we usually choose games where players who fall behind still have chances to recover, so all players remain interested in and engaged with the game. ...
13
votes
3answers
684 views
What are some good house rules to balance the sides in Saboteur?
My group of gaming buddies, after playing plenty of Saboteur, has found that the "good dwarves" can pretty easily win consistently once they learn which pieces are most valuable and how to best ...
26
votes
21answers
1k views
Which alternative methods of choosing a starting player actually WORK?
So I've been noticing that there's a vogue in gaming recently for the starting player to be chosen by some method other than simple lot. I'm wondering if this is a good fashion, or if it's just ...
8
votes
9answers
1k views
Rewards and punishments for card games
With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory.
When you play something like poker or Uno you are ...
4
votes
0answers
403 views
In Axis and Allies, could a house rule upgrading the German navy finally “balance” the game?
Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
3
votes
3answers
470 views
In Axis and Allies, Can Heavy Bombers Be “Tamed”?
Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...