Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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61
votes
13answers
1k views

Taking back turns, and forgotten privileges

A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind? Similarly, if a player ...
22
votes
4answers
1k views

What are common contracts in Catan?

Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
30
votes
12answers
5k views

What are some alternatives to using dice in Settlers of Catan?

In Settlers of Catan, there's a variant where instead of rolling the dice, you use a stack of 36 cards with each combination. This reduces the luck component, but has as disadvantage that you can ...
15
votes
7answers
2k views

Is bribing off the robber a good addition to Settlers of Catan? [closed]

When I play Settlers of Catan with my family we sometimes allow bribing of the person placing the robber to not place it in a particular spot. Does anyone else play this way and if so do you find ...
17
votes
6answers
8k views

How can I play Pandemic with 6 players?

I've recently bought Pandemic, and really liked the game. But since the basic game is only 2-4 players, I ordered the expansion "On the Brink", which brings it up to 5 players. Is there a rules ...
12
votes
4answers
6k views

Recommended Axis & Allies alternative rules / variations?

What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice? Here are the variants I've played with - always looking for ...
13
votes
11answers
3k views

Short-version of Settlers of Catan

What are some rule changes that shorten the game, and what drawbacks do those changes have? Please limit your answers to rules changes with which you have first-hand experience!
19
votes
9answers
795 views

Pre-drawing cards or tiles [closed]

This goes for many games where players take turns to draw cards, but I specifically wondered about Carcassonne: Do you allow players to pre-draw tiles and look at those tiles before it's their turn? ...
14
votes
7answers
539 views

What to do in long games with players who are way behind?

When our group plays longer games (6+ hours), we usually choose games where players who fall behind still have chances to recover, so all players remain interested in and engaged with the game. ...
17
votes
13answers
1k views

How to reduce slow starts at the beginning of the game?

We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...
3
votes
3answers
781 views

In Axis and Allies, Can Heavy Bombers Be “Tamed”?

Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...
3
votes
4answers
2k views

Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?

Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
40
votes
10answers
20k views

How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)

The basic Settlers of Catan game is designed to work for 3-4 players (or more with 5-6 Player Extension). No 2 player variant is suggested by the rules, and for good reasons: Trades (an exciting ...
17
votes
9answers
15k views

What extra roles have you used with Werewolves? [on hold]

The standard game Werewolf, has just a few roles: Citizen, Werewolf, Witch, Cupid, Hunter, Seer, Thief. I know there are lots of other roles created. Which roles do you use and what is the impact. ...
25
votes
10answers
22k views

Where can I find good tile layouts for Settlers of Catan?

I just bought a copy of Settlers, and noticed that there was a suggested starting layout that is included in the Almanac. I noticed it was mentioned online as well: "new editions of the game also ...
34
votes
12answers
30k views

Munchkin as a two player game

Has anyone had any experience with playing Munchkin with 2 players? If so, what variant/house rules do you play with, and how do you feel the experience compares to 3+ player Munchkin?
27
votes
3answers
5k views

Is it possible to play 2-player, 2-character Arkham Horror successfully?

I've tried playing Arkham Horror with 1, 2 and 4 players. I've found that the game seems extraordinarily difficult with less than 4 characters. Simply put, you don't have enough gos to do everything. ...
18
votes
8answers
2k views

Playing with less or more than 10 Kingdom card types in Dominion

In Dominion you choose 10 of the 25 Kingdom cards to play with in a given game, generally at random. Is it possible/advisable to play with less or more sets? I've considered playing with less to make ...
7
votes
4answers
2k views

How can I make Dominion play better with 5+ players?

I just got Intrigue, and it seems cool that it opens up the game to 5 or 6 players. However, the common consensus seems to be that its possible, but not recommended. Is there anything I can do to make ...
16
votes
3answers
2k views

What are some good house rules to balance the sides in Saboteur?

My group of gaming buddies, after playing plenty of Saboteur, has found that the "good dwarves" can pretty easily win consistently once they learn which pieces are most valuable and how to best ...
32
votes
21answers
2k views

Which alternative methods of choosing a starting player actually WORK?

So I've been noticing that there's a vogue in gaming recently for the starting player to be chosen by some method other than simple lot. I'm wondering if this is a good fashion, or if it's just ...
8
votes
9answers
5k views

Rewards and punishments for card games

With playing a long board game you have the satisfaction of the endurance and outsmarting your opponents. It's a struggle and winning is the glory. When you play something like poker or Uno you are ...
6
votes
3answers
351 views

Phantom Province Houserule

The gaming group that introduced me to Dominion plays with a houserule known as Phantom Provinces, explained as such: After the normal condition for ending the game is reached (including running ...
5
votes
0answers
655 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
1
vote
3answers
680 views

In Star Fluxx, have you needed to change how The Computer and The Unseen Force play?

Star Fluxx has a number of cards that end up being quite powerful and can throw chaos into a game that seemed to be almost over. Most of these cards are either Actions or Surprises and can thus only ...
1
vote
1answer
551 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...