Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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7
votes
0answers
159 views

Does the Diplowinn variant play similarly to the original Diplomacy?

The Diplomacy Variant Bank contains a huge number of variants on Diplomacy, ranging from completely different maps and powers, to minor tweaks of the rules. I was searching for a variant that would ...
5
votes
0answers
655 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
2
votes
0answers
163 views

Increasing engagement in Crack the Case

I thorougly enjoy playing the Milton Bradley game Crack the Case with friends. For smaller groups (up to 5 people), I find that without teams or keeping track of time or points is already more fun ...
0
votes
0answers
10 views

How can I make a Crisis game go faster?

I've played a couple games of Crisis Mode from the Crisis Expansion (Pack 1) of the DC Comics Deck-Building Game with one, two, and three players. While we like the cooperative mode of it (it always ...
0
votes
0answers
31 views

Hex Hex card interactions (foretell, play only when hexed, maddening compulsion)

In the game of Hex-hex, our gaming group gets into some rather interesting debates as to how particular timing and effects. This is one of my favorite aspects to the game, though it can cause things ...
0
votes
0answers
59 views

Is there a real shift in balance if Blueprints players violate their blueprint?

After being taught how to play Blueprints, I was told that building your blueprint was completely optional, with the only downside that you would miss out on the 6-point bonus if you don't follow it. ...