Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations, see below!

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7
votes
0answers
154 views

Does the Diplowinn variant play similarly to the original Diplomacy?

The Diplomacy Variant Bank contains a huge number of variants on Diplomacy, ranging from completely different maps and powers, to minor tweaks of the rules. I was searching for a variant that would ...
5
votes
0answers
636 views

In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
2
votes
0answers
146 views

Increasing engagement in Crack the Case

I thorougly enjoy playing the Milton Bradley game Crack the Case with friends. For smaller groups (up to 5 people), I find that without teams or keeping track of time or points is already more fun ...
0
votes
0answers
53 views

Is there a real shift in balance if Blueprints players violate their blueprint?

After being taught how to play Blueprints, I was told that building your blueprint was completely optional, with the only downside that you would miss out on the 6-point bonus if you don't follow it. ...
0
votes
0answers
88 views

Can the Russia no first turn attack rule be realistically extended for more turns?

This is a reference to the Classic edition of Axis and Allies. One "alternate" (house) rule is that Russia is not allowed to attack the first turn. (But she does get her "income" of,say, eight ...
-1
votes
0answers
35 views

First Aid - Unbalanced

The group I play with has no problems with first aid dealing damage but we do have issues with the big power differences it can have based on your character. This comes from situations where the ...