I've played a few games of Volcano now and the 2/3 player game often ends because there is a round of moves without anyone capturing a piece (the "Alternate Ending Condition" as listed in the "Playing ...
I wondered if someone could explain what properties define "pyramid games"? Someone suggested that I have a look at icehousegames.org but it's not clear to me from that site what are the the things ...
The game Zendo is an icehouse game of inductive logic. There are many different variables possible in the game (size, shape, orientation, pointing, etc...). One way of limiting rule difficulty is to ...
Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that ...
Recently the Icehouse game system has caught my eye. I've looked through a ton of rules on the Icehouse Wiki but haven't found any really engaging game for two players. What well designed Icehouse ...