Mechanics are the way in which a particular game process is carried out. Questions with this tag are game development questions or deal with a comparison of (game-independent) mechanics.

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2
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1answer
70 views

Does Republic of Rome usually generate one or more wars per turn, leading to a loss even when cooperating?

I have played Republic of Rome several (4?) times with a group (usually 4-5 players) without studying the rules myself. We have always started in the Early Republic period, and even when we try to ...
3
votes
2answers
235 views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
1
vote
1answer
305 views

What classic playing card game has the most complicated (standard) rules dictating the replacement of cards on the table? [closed]

I am intrigued by the idea of cards on the table being randomly replaced from one or another stacks. I'd like to see the 'maxima' of this kind of rule-set. I'm sure that anything ...
2
votes
3answers
277 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
3
votes
1answer
107 views

Is there an in-game mechanic reason for placing action cards face down during the planning phase

I've just picked up Space Alert, and read through handbook (as yet un-played), the thing that I can't understand is the reason for placing your action cards face down during the planning phase. The ...
1
vote
2answers
248 views

Magic the Gathering lingering spell effect

I have a question about a card sequence. Let's say I play an instant card that says "all creatures who dealt damage this turn return to owners hand" in my first main phase. Then if my opponent ...
10
votes
5answers
771 views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
5
votes
3answers
182 views

Is Dungeon! biased towards the Cleric?

My group of friends have now played almost a few dozen games of Dungeon! and we have consistently noticed that the Cleric wins. The Cleric has a target of 10,000 and works very well across all ...
1
vote
2answers
112 views

Retreat in case of slide trap in Dungeon!

In a game of Dungeon! there is Slide Trap in Level 3 which says: Gain 1 Treasure and move to any chamber on Level 4 What happens when I encounter a monster in the level 4 chamber, attack it ...
7
votes
1answer
254 views

How do you play Winter Tales (in a non-gamist manner)?

I recently bought Winter Tales and had my first two games with five friends last night. It was kinda fun, but we really felt like we were missing something or misinterpreting the rules somehow. The ...
4
votes
2answers
227 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
3
votes
3answers
253 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
1
vote
4answers
231 views

Mini game within a game [closed]

Are there any board games where you play a mini game within the main game? For example, imagine playing Axis & Allies where you play a quick game of Tic-Tac-Toe each round to see which side gets ...
2
votes
2answers
307 views

What games have plan-moves-in-advance mechanics like Robo Rally? [closed]

I'm looking for games with pieces on a board that move and interact according to actions taken previously in the game. In Robo Rally you give your piece instructions in advance. I recall a similar ...
7
votes
2answers
150 views

Improved wording for dealing out cards

I'm writing up the manual for a new game, and this one bit is giving me trouble. Here's what you do in this part: Shuffle the cards. As long there are enough cards left for each player to take one, ...
11
votes
4answers
2k views

What aspects of a game are not protected under copyright?

Certain aspects of a game are protected by copyright, while others are not. You certainly cannot copy the particular expression of the rules, but the mechanics themselves aren't copyrightable. For ...
4
votes
3answers
1k views

Where can I find examples of Game Mechanics?

I'm prototyping a game, but I'm not very schooled on board games. I'm looking for a list of game mechanics so that I can Describe my game in terms of mechanics Find other uses of the mechanics to ...
10
votes
7answers
523 views

System for secretly choosing between two options?

I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then ...
9
votes
2answers
623 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
10
votes
8answers
1k views

Board Game Mechanics [closed]

I find myself always purchasing games that have similar game mechanics. I prefer worker-placement games, and railroad tycoon type games. All of these games borrow from each other in terms of how the ...
11
votes
5answers
715 views

Other “network building” style games, like Hackers and Illuminati? [closed]

In these games (both from Steve Jackson Games) you build a network of cards you "control" over the course of the game. The main difference between the two is that in Hacker's, the "card network" ...