When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
Are there any board games where you play a mini game within the main game? For example, imagine playing Axis & Allies where you play a quick game of Tic-Tac-Toe each round to see which side gets ...
I'm looking for games with pieces on a board that move and interact according to actions taken previously in the game. In Robo Rally you give your piece instructions in advance. I recall a similar ...
I'm writing up the manual for a new game, and this one bit is giving me trouble. Here's what you do in this part: Shuffle the cards. As long there are enough cards left for each player to take one, ...
I find myself always purchasing games that have similar game mechanics. I prefer worker-placement games, and railroad tycoon type games. All of these games borrow from each other in terms of how the ...
I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then ...
I'm prototyping a game, but I'm not very schooled on board games. I'm looking for a list of game mechanics so that I can Describe my game in terms of mechanics Find other uses of the mechanics to ...
Certain aspects of a game are protected by copyright, while others are not. You certainly cannot copy the particular expression of the rules, but the mechanics themselves aren't copyrightable. For ...
In these games (both from Steve Jackson Games) you build a network of cards you "control" over the course of the game. The main difference between the two is that in Hacker's, the "card network" ...
A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...