Tagged Questions

Strategies that draw on information found outside the current game. For games that include customized components, players draw on information about strategic trends, and tailor their custom (deck, army, etc.) to have an advantage when facing the majority strategy.

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0
votes
2answers
141 views

What to consider when naming decks [closed]

I'm relatively new to deck building, but I have noticed that sometimes players name their decks. What are the things to consider when I come to name decks? Here are a few things that I consider ...
3
votes
2answers
216 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
8
votes
2answers
605 views

What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
17
votes
8answers
714 views

Interesting non-zero-sum games [closed]

In game theory, a zero-sum or constant-sum game is a game in which there is a single constant payoff that will be divided equally between the players; in order for one player to get a better result, ...