Strategies that draw on information found outside the current game. For games that include customized components, players draw on information about strategic trends, and tailor their custom (deck, army, etc.) to have an advantage when facing the majority strategy.

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What set of attributes can be used to describe, compare and contrast various board games?

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...