Midway is a game for 2 players published by Avalon Hill. Each player has his own map of the area behind a screen and "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. ...

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Can a “crippled” aircraft carrier launch airplanes in Midway?

In Midway, a large aircraft carrier (all of the Americans and two of the Japanese) can take five hits. If a ship has received one less hit than the critical number (four in this case), it is deemed ...
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In Midway, would it make sense for the U.S. player to save his “punch” for the arrival of the Atago on Day 2?

In the Avalon Hill board game, the cruiser Atago is the flagship of a fleet of eight transports carrying 5,000 soldiers for the occupation of Midway. As such, it "represents" the transports and ...
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Are there good ways to “handicap” Midway?

In the Q&A section of the "rulebook," questions were asked about how to "handicap" the game in favor of either the Japanese or American player. The answers were to increase the "search" ...
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Is there any good cure in Midway for Japan's lack of search capabilities?

In Midway, the Japanese player gets only three (airborne) searches per turn. What's worse, he only only gets to search "areas" within 12 zones of his ships, while the American's Midway based planes ...
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In Midway, how do I manage the “inferior” Japanese fleet on day 1?

This is a reference to the Avalon Hill board game. Historically, the Japanese fleet approached Midway in four waves. The first wave (a strike force of four carriers and supporting ships) was slightly ...