A boardgame where novices in a convent are trying to get their secret wishes (flask of whisky, letters from a boyfriend, etc.) by sneaking around the convent at night and avoiding detection by the strict abbess and prioress. It's a little like *Scotland Yard* in reverse.

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Must a caught novice walk back to her cell even when passing out of sight?

In Nuns on the Run, when a novice has been caught by one of the guards, she must walk the shortest route back to her cell so long as the abbess or prioress can still see her. My question is, must the ...