A strategic colony building game for 2-5 players where you build a Caribbean plantation and gain victory points for shipping goods back to the old world. The game revolves around the "variable phase order" mechanic--every player selects a general action to be taken by everyone while gaining a ...
I've heard people describe San Juan as Puerto Rico's little brother. What's actually the difference? How is the game-play changed? Is it any easier to teach new people? Is it worth buying if I ...
I've been playing a bit of Puerto Rico against computers (AIs) lately. I'm doing quite well against the easier AIs so I think my overall gameplay isn't so bad but I've realized that I still have ...
Within my group its taken for granted that some seats in Puerto Rico are better (if only slightly) than others. There's a general consensus that 3rd and 4th seat are strictly better than 1st, where ...
The Royal Garden states: At game end, the owner of the occupied royal garden takes 1 VP for each noble on his island. As each noble is normally worth 1 VP (whether on a building, plantation or in ...
I'm a big fan of Puerto Rico. But one thing that bugs me a little bit in my (5 player) games is how stable the first round is, with regards to role choices. It (almost) always goes: Settler ...
Is one player allowed to build the same building more than once in Puerto Rico? If so, do the bonuses stack, so that a player building both Large Markets would get +4 for trading? I wasn't able to ...
I've seen these games compared very often, with steadfast advocates on each side (that thread has a lot of interesting stuff as well). I'm mainly concerned with: depth of strategy suitability for ...