Risk:Legacy is a futuristic version of Risk set on an "Earth" copy. Players tear-up, markup, and change the game components and the rules of the game over a 15 game campaign, at the end of which will leave them with their own unique world.

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Which Faction Power will result in the greatest bonus troops and/or fewest troop losses?

Without taking into account any other packets that might be opened over the course of a game (no spoilers please, only use the starting rules, starting scars, starting stickers). 1) What is the best ...