A classic war-game in which players try to conquer the world through military might. Players get reinforcement bonuses for conquering entire continents. Combat is ruled mostly by dice.

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1answer
31 views

Are Risk 2210 A.D 3.0 MODs considered as 1 unit or 3 units?

In the rules it says you can trade three 1.0 MOD for one 3.0 MOD and that the 3.0 MOD is worth 3 armies. In the rules of Invading territories you roll 1, 2 or 3 dice, and you must have atleast one ...
5
votes
3answers
1k views

How to play Risk for office fundraiser? [closed]

My office frequently raises money for charities holding lotteries or raffles. A coworker and I were considering more creative & entertaining ways to raise money, and we hit on the idea of playing ...
6
votes
3answers
231 views

How should I modify Risk to play with 7 persons

I am planning on creating my own version of Risk in such a way that we can play it with 7 persons. For this I am planning to create my own map with a local theme. What kinds of ratios/parameters are ...
3
votes
3answers
1k views

Adding money to a game of Risk

A friend and I recently had a conversation around making a set of rules for a buy-in variant on Risk, and I wanted some help from experienced players to review them as they stand now. Risk is not a ...
2
votes
2answers
108 views

In Risk Classic, are territory cards drawn by players kept face-up or face-down?

The Risk Classic rules do not seem to specify if territory cards drawn by players are kept face-up or face-down. I can't seem to find anything about this from my research and I was wondering if anyone ...
4
votes
2answers
134 views

If I have so few armies I can't attack any more, do I lose the game?

When starting Risk you are spread out and a few bad turns of the dice can leave you so thin you have nothing to attack with. There is nothing in the rules about this. Am I to assume you have lost at ...
11
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1answer
4k views

Is there a Risk World Championship?

Is there any national or world level governing body that holds an annual Championship?
4
votes
1answer
901 views

Risk (revised edition 2008): Is it better to roll 1 or 2 Defense dice with the Bonus Defense die Major Reward?

The Risk revised edition rules have a Major Reward that grants the defender a bonus defense die. This die will replace the lowest defender's die rolled (unless the bonus die is the lowest). What are ...
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2answers
219 views

Bonus Troops in Risk

So I have all of Australia taken over and I get 2 extra troops. MY friend then attacks Indonesia from Southeast Asia. Then, I re control Indonesia. Now, do I get 2 more bonus troops since I retook ...
21
votes
5answers
7k views

How can I estimate my chances to win a Risk battle?

I'm looking for an way to estimate the percent chance of winning a specific Risk battle. Assume the maximum number of dice will be used. It doesn't need to be a perfect calculation, just an ...
2
votes
1answer
188 views

Mission Risk - ambiguous missions

I've had arguments on the interpretation of 2 different missions in the last week. To me the interpretation is pretty obvious but I do want to verify. I'm hoping you guys can help :) Mission: ...
18
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13answers
26k views

What are some good tactics for the early game in Risk? [closed]

In general what do you recommend at the beginning of the game?
3
votes
3answers
164 views

Risk - Play by mail/email

In Risk (or Risk Legacy), is there an established way of playing the game by mail/email/..? I'm considering setting up a game between friends, but am struggling to work out how the moves can be ...
6
votes
2answers
144 views

What happens if a player has 5 cards and forgets to exchange them in Risk?

We had a situation where a player had 5 cards but forgot to turn them in at the beginning of the turn. Other player noticed after first player had already attacked and conquered at least one ...
0
votes
3answers
189 views

Risk - To secure a world domination win? [duplicate]

I have been playing Risk with my four best friends and i have very rarely won. I have been wondering what is the best strategy to win at Risk?
4
votes
1answer
3k views

Risk Legacy: Is it better to roll 1 or 2 defense dice when defending a bunkered location?

In Risk Legacy, there is a Bunker that always adds (+1 to the highest defense die, except when the high die is a 6). Is it better to roll 1 or 2 defense dice when defending a bunkered location.
16
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3answers
2k views

Missions in Risk — is Australia really an island?

For some reason, I agreed to play Risk with my wife and her friend the other night, and we decided to try the Mission cards in Risk because no one wanted to go for global domination. I would soon be ...
15
votes
2answers
841 views

Playing Risk in an arbitrary graph

A Risk board represents the map of the world, or of Europe. Thus, it implies some constraints for example on the connectedness of a territory. I would like to explore how graph theory could help your ...
15
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10answers
5k views

What games are similar to Risk? [closed]

Are there any other board games that have similar game mechanics to Risk?
6
votes
1answer
3k views

Ambiguous mission objectives and scenarios

In the newer form of Mission Risk (link), where each player has 4 mission cards of varying difficulty, there are a number of ambiguities that are not covered by the manual. After an exhausting (if not ...
16
votes
4answers
744 views

How would you “study” Risk?

This question is not about a particular situation in the game, but rather how to study the game in the sense of if I wanted to learn Scrabble, I would spend time focusing on how certain uncommon ...
11
votes
3answers
753 views

How to Maintain the Balance of Power on Risk?

How can I stay strong enough to avoid being eliminated while at the same time avoid being too strong and making myself a target?
6
votes
4answers
327 views

How can I compete against the unit armies tactic in Risk?

How to I avoid one player getting too strong by playing just to defend a small area or continent and only gaining territories just to obtain Risk cards to trade in for more armies.
8
votes
3answers
1k views

House rules to fix LotR Risk endgame

I've been playing Lord of the Rings Risk, in the variant where the Ring moves one territory per turn, requiring a roll of 4 or higher to leave certain territories, and the game ends when the Ring ...