A simple yet engaging train route building game (2-5 players, 45 minutes). Players compete for overlapping routes. Tradeoffs: blocking opponents vs. completing routes, low-scoring low-risk routes vs. high-scoring risky routes.

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11answers
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How Unethical Is A Purely “Blocking” Move In Ticket To Ride?

Here's a scenario to illustrate my question. My wife and I were playing Ticket To Ride: Nordic Countries earlier this evening - apologies if you don't own this particular edition, but hopefully the ...
8
votes
5answers
1k views

Good ways to speed up a game of Ticket to Ride

I just played my first game of Ticket to Ride and we loved it. Our only issue was making it a little faster. We had some small obvious ideas that wouldn't affect the gameplay much, like keep score on ...
18
votes
2answers
4k views

Are there any differences between the Ticket to Ride games I should take into account when choosing one?

There are many different variants and expansions for the Ticket to Ride series, and I'm curious about the differences. I know the standard version and the Europe version differ only by map, but I'm ...
7
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2answers
3k views

Ferries and Tunnels in Ticket to Ride Expansions

My wife and I play a lot of Ticket to Ride: Nordic Countries but recently we discovered we'd been playing Ferries incorrectly. Oops! A ferry is depicted on the board as, e.g., 4 red spaces and 2 ...
3
votes
1answer
971 views

Is the Mystery Train expansion for Ticket to Ride available in sizes matching the 1910 expansion?

I have a set of Mystery Train expansion cards that I printed and laminated myself (they're not the most pleasant to play with, but they work). Since I got the 1910 expansion for Ticket to Ride, I ...