A simple yet engaging train route building game (2-5 players, 45 minutes). Players compete for overlapping routes. Tradeoffs: blocking opponents vs. completing routes, low-scoring low-risk routes vs. high-scoring risky routes.

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3
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2answers
2k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
0
votes
1answer
128 views

How many monster cards / what is the bonus value in the Alvin and Dexter Ticket to Ride expansion

The Alvin and Dexter expansion looks like an interesting one, and one you could quite easily do yourself. To that end, how many cards of each type of monster do you get in the expansion pack and what ...
4
votes
3answers
468 views

TTR: Destination ticket value changes in the America 1910 expansion

The BGG summary for the expansion mentions this: a complete replacement deck of the 141 cards from the original game deck: 30 Destination Tickets (4 cards have a reduced value from Ticket to ...
3
votes
2answers
860 views

How does the Ticket To Ride:1910 expansion change the original game?

What does the expansion contain? What are the different ways to play with it? How is each different from playing without the expansion? Is there anything else I should know about the expansion before ...
3
votes
1answer
972 views

Is the Mystery Train expansion for Ticket to Ride available in sizes matching the 1910 expansion?

I have a set of Mystery Train expansion cards that I printed and laminated myself (they're not the most pleasant to play with, but they work). Since I got the 1910 expansion for Ticket to Ride, I ...