A simple yet engaging train route building game (2-5 players, 45 minutes). Players compete for overlapping routes. Tradeoffs: blocking opponents vs. completing routes, low-scoring low-risk routes vs. high-scoring risky routes.

learn more… | top users | synonyms

11
votes
3answers
1k views

What are the restrictions on picking up locomotives?

If, after drawing one of the five cards from the face up train cards, and after replacing that card, the second card is drawn from the top of the deck and is a locomotive card, is the player allowed ...
11
votes
1answer
609 views

Can a route be included in more than one destination ticket?

The rules that come with the game do not specifically state the a route (between two cities) can be included in more than one destination string, but this is assumed when we play. Is that a correct ...
20
votes
1answer
6k views

How is the “Longest Route” calculated in Ticket to Ride?

This had never even crossed my mind as an issue before, but someone brought it up in a comment on another TTR-related question, and having checked the USA rulebook I'm no longer 100% sure: When ...
20
votes
11answers
4k views

How Unethical Is A Purely “Blocking” Move In Ticket To Ride?

Here's a scenario to illustrate my question. My wife and I were playing Ticket To Ride: Nordic Countries earlier this evening - apologies if you don't own this particular edition, but hopefully the ...
8
votes
5answers
1k views

Good ways to speed up a game of Ticket to Ride

I just played my first game of Ticket to Ride and we loved it. Our only issue was making it a little faster. We had some small obvious ideas that wouldn't affect the gameplay much, like keep score on ...
4
votes
3answers
431 views

TTR: Destination ticket value changes in the America 1910 expansion

The BGG summary for the expansion mentions this: a complete replacement deck of the 141 cards from the original game deck: 30 Destination Tickets (4 cards have a reduced value from Ticket to ...