A simple yet engaging train route building game (2-5 players, 45 minutes). Players compete for overlapping routes. Tradeoffs: blocking opponents vs. completing routes, low-scoring low-risk routes vs. high-scoring risky routes.

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9
votes
3answers
653 views

What are the restrictions on picking up locomotives?

If, after drawing one of the five cards from the face up train cards, and after replacing that card, the second card is drawn from the top of the deck and is a locomotive card, is the player allowed ...
19
votes
11answers
3k views

How Unethical Is A Purely “Blocking” Move In Ticket To Ride?

Here's a scenario to illustrate my question. My wife and I were playing Ticket To Ride: Nordic Countries earlier this evening - apologies if you don't own this particular edition, but hopefully the ...
17
votes
1answer
4k views

How is the “Longest Route” calculated in Ticket to Ride?

This had never even crossed my mind as an issue before, but someone brought it up in a comment on another TTR-related question, and having checked the USA rulebook I'm no longer 100% sure: When ...
7
votes
5answers
844 views

Good ways to speed up a game of Ticket to Ride

I just played my first game of Ticket to Ride and we loved it. Our only issue was making it a little faster. We had some small obvious ideas that wouldn't affect the gameplay much, like keep score on ...
3
votes
3answers
347 views

TTR: Destination ticket value changes in the America 1910 expansion

The BGG summary for the expansion mentions this: a complete replacement deck of the 141 cards from the original game deck: 30 Destination Tickets (4 cards have a reduced value from Ticket to ...