In Shadowrun: Crossfire, you draw a new Crossfire card after each round. On it are events, which have to be resolved. If you play the Extraction mission, each round new obstacles are revealed, which ...
I'm looking for a turn structure diagram for Magic the Gathering to use for teaching new players. There is a lot of information to keep track of in the turn: there is everything from the fact that ...
I recently had a problem in Ascension with the order of the actions. I had enough force, so I killed a Mephit that allows me, when killed, to banish a card from the centre row. I intended to banish ...
I'm working on a game where the order of players' turns matters quite a bit, and I'm having trouble coming up with a way of showing the order. During the round, each player will take their turn. ...
If there are two Lighthouse Chronologist with three players, will one player be pereptually skipped?
If you would play a game with 3 people (let's call them A, B, and C) and A and B have a Lighthouse chronologist, will this make A get a turn after B, and make B get a turn after A without C getting a ...
The question is based on the following situation: In a five person game, there has a been a Timesifter in play and the turn order has already been varied for a few turns. A player plays a Time ...
I'm a big fan of Puerto Rico. But one thing that bugs me a little bit in my (5 player) games is how stable the first round is, with regards to role choices. It (almost) always goes: Settler ...
Within my group its taken for granted that some seats in Puerto Rico are better (if only slightly) than others. There's a general consensus that 3rd and 4th seat are strictly better than 1st, where ...