A trick-taking game where players aim to take exactly as many tricks as they bid at the beginning of the game. Played with a standard 52-card deck plus 4 Wizards that automatically win the trick and 4 Jokers that can't win the trick but count as any suit.

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How should my strategy change for six players?

I often play (and often win) the card-game Wizard with 3 players. I call somewhat aggressively and it works out well. Recently, I played with more players, and my strategy didn't work as well in ...