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I find that using the rulebook is often not the best way to teach 7 Wonders. There's a lot of text there. While a "here are your cards, let's go approach," can work well, most new players appreciate some form of idea. I'll post the bullet points to my 7 Wonders Crash Course (given fairly regularly at game nights near me). Apologies for the impending wall of ...


2

I think most board games become easier to play when you try to breakdown the wall of the game, with the wall of reality (3rd wall in film). What's important is to use the thematic nature of the game to make sense of the mechanics in real world terms that players can relate too. I don't disagree with the previous explanation, but I would explain it the ...



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