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11

You can use this ability one time only: exactly at the end of the turn in which this stage is built (not at the end of the Age!). (And note that it’s not only for cards from the "previously played ages". The discard pile may also contain cards from the current Age and even the current turn.) The relevant explanation is on page 8 of base game rules, "The ...


9

You may only construct structures/wonder stages if you can produce the required resources in their cost, or your adjacent opponents have the missing resources you require (and you have the coins necessary to purchase those goods). The rules are probably not as specific as they should be, but you can glean the correct answer by looking at the examples given. ...


7

Picking the right card often is an important strategic choice, and I think you've got a decent feel for the main part of that - use a card that you don't want yourself, and that you don't want your opponents getting. In particular, I would tend to look at the next couple of players that the hand will be passed to, and see if I can spot a card that is key to ...


7

The general consensus is that you cannot buy more than what they can produce: If these resources are produced by a neighboring city...the player will be able to purchase the missing resources through commerce. One stone is produced by the neighboring city, but two stone are not, so you can't buy two stone.


5

If you see that your neighbour could only afford to build one of your cards, and you can’t or don’t want to play this card yourself, it can make sense to bury it, although you’d like to play another card. However, only consider this if your neighbour is a strong player resp. (currently) better than you. Keep in mind that your next but one neighbour gets this ...


5

Each player has a single Wonder board, and each Wonder stage can only be built once. The Quickstart rules cover this on the first page under Actions, but it is also covered in the main rules under Game Overview, Clarifications. You may only build the stages in order from left to right, and each stage can only be built once per game. build a stage of ...


4

No, you are not allowed to play a Leader. From the base game rules, page 9: The Hanging Gardens of Babylon · the second stage gives the player the option of playing their seventh Age card instead of discarding it. From the Leader rules, page 3: Leader Cards The Leaders (white cards) are a new card category. They are not added to the Age ...


4

The cards are taken secretly from the discard, and then put into play simultaneously The quote from the Wonder Pack rules should be taken literally. When they use the term, "resolution order" they are specifically speaking of what order to resolve the actions in the previous conditional: (I.e. multiple players taking cards from the discard pile.) If ...


2

Yes. Unless you need a wonder effect at a specific point in time, you're almost always looking to bury cards that are way better for your opponents than they are for you. For example: You might bury a Loom if you're Halikarnassos and your neighbors are buying cloth from you You might bury a military card near the end of an age to keep someone from suddenly ...


1

The player controlling the Free City during the 6th turn plays the last remaining card in the Free City's draw pile. The 7-wonders rules define each Wonder boards special abilities. (page 9) The Hanging Gardens of Babylon the second stage gives the player the option of playing their seventh Age card instead of discarding it. This card can be played by ...


1

There is no step between "choose a card from the discards" and "put the card into play": the various play-from-discard abilities are a single-step action. The rules text uses the phrase "resolution order," so you should fully resolve each player's play-from-discard ability before moving onto the next player with a play-from-discard ability. Alice chooses a ...



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