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7

According to the cities rulebook, p. 4: Important: Monetary losses are always resolved at the end of a turn, after players have played their cards, possibly having paid for trade and/or obtained money... Therefore, for all your examples, you do have enough money to pay the debt. Monetary losses is the last effect to resolve itself, even following the ...


5

You may only take Debt tokens if a card with the Debt icon would cause a loss of coins for you. So you may not decide to take Debt tokens instead of paying for a building (or for anything else). Source The rules for the Cities expansion explain the Debt mechanic on page 4. The first paragraph starts with "A card with the [Debt icon] symbol", and no other ...


5

Once only. According to the cities rulebook, p. 5: If there are ever only 2 players left during a conflict resolution, they only face each other once and each take a single token.


5

I believe I can get to 231 using the restrictions of the OP, being a 3 player game and only the Leaders and Cities expansions. Wonders used are Byzantium (A) West, Babylon (B) You, and Roma (B) East. A summary of the points are: Military - 16 - from an Age II Stables Coins - 27 - finish with 82 coins from neighbours purchasing from you, Gambling ...


5

According to the rulebook this phase is resolved simultaneously: Once every player has selected his or her card, they perform their action simultaneously. Three actions are possible with the chosen card : a. Build the structure b. Build a stage of their Wonder c. Discard the card to gain 3 coins In other words, all players announce ...


4

No. The guilds in question specifically award points for cards. Workers Guild: 1 victory point for each brown card present in the neighboring cities. Shipowners Guild: 1 victory point for each brown, gray and purple card in your city. Clarification: the Shipowners Guild counts towards this total. Craftmans Guild: 2 victory points for each gray ...


4

I have a score of 250 points, using Leaders, Cities and 2 wonders from the Wonder Pack. I score 229 from science, 18 from war and 3 from coins. The strategy focuses on science, and grabs an easy 18 bonus points with a first age war card. See the image at the bottom of this answer for an example game. Goals The main player has the following goals: Buy ...


4

With Ramses in effect, guilds are still free. This is the reason Babel tile 23 specifies "construction of guilds via resources" is forbidden. Antoine Bauza (the game's creator) was asked this directly on his forums this past December. The question was posed: «When we built a guild with Ramses Leader in play but the tile Babel No. 23 (resources become parts ...


3

I assume you inquire about stage #2 of side A. According to the Rules, p. 8: the player gains a resource of their choice from the 4 Raw material types [Stone, Clay, Wood, Ore] every turn. Clarification : this resource cannot be sold through commerce. In other words, each turn you have a wild, exclusive raw material at your disposal, for free, just ...


2

The recruitment phase is specifically at the beginning of an age before players have received cards. I would agree that Maecenas would only get the bonus during this phase and not if leader is put in play by any other means.


1

The Courtesan token stays on a Leader that gets entombed. This is based on Eddie the Cranky Gamer’s post on BoardGameGeek (to which @Jean-Sébastien links to in his answer, too), who says the he’s asked Repos: I put the question to Repos and the answer was that the Courtesan stays in play, with the same assumed power of the now-entombed leader. Putting ...


1

The two sides are not designed to be balanced. On 6 out of 7 wonders in the base game, side A has been in fact created to ease new players in the game, by providing a common pattern among them: 3 Victory Points Variable power 7 Victory Points Side B is almost always strictly better than side A. Here's a detailed approach, from my point of view. ...


1

As other answers have pointed it out, it really depends on what you're doing with the game, and what others are doing. For example - building brown and grey cards is a great strategy if your neighbors aren't, because then they'll buy them from you. If they are... then maybe you should consider just buying theirs. Reds are an easy eighteen points... so ...



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