Hot answers tagged 7-wonders
13
I think it's pretty safe to say that there are only 3 Diplomacy tokens provided because the scenarios in which 4 or 5 Diplomacy tokens are required at once are so vanishingly rare.
As I discovered from previous discussions of the finer points of the rules terminology (and I went so far as to double-check with the game designer Antoine Bauza via Twitter!), 7 ...
12
This article on BGG is probably the definitive guide on differences with different player counts. To summarize some of its points here:
4p features the most basic (brown) resources per player of any player count. You can wait to draft what you need. By contrast, 3p and 7p have the least resources per player, and in those games you should draft the ...
12
You get 1 coin per brown card that already exists, including brown cards built by your neighbors in the same round. Note that brown resources built into player boards do not count for this.
You do not get any coins for brown cards built in future rounds. All Age cards that provide coins provide them immediately.
10
If it is too late to undo, option 3 is your best bet (assuming they can build their wonder). If it's been more than 2-3 turns, and other people have been using their resources, I might consider letting it stand. Especially true if there are a lot of people who haven't played before in the game.
Really it's not the end of the world, unless a player ...
10
Your friend is correct, Chamber of Commerce and other cards like it only count resource cards, not your starting resources or resources produced from other sources such as Wonder benefits or Yellow cards.
On the Description of the Wonders page of the rules you'll see a clarification at the top
Clarification: the resources produced by the boards are not ...
10
This question indicates a common misunderstanding of the way resources work in 7 Wonders. Resources are not collected and spent; you can build any card (building or Wonder stage) that requires resources as long as you have your own access to those resources, or pay a neighbor for the temporary use of theirs. If you do not have the required resources, and ...
10
The designer, Antoine Bauza, has responded to this question on BGG, it is as if the Babylon player had two turns. You get to produce resources twice, buy twice from your neighbor, and even receive production from your newly built/discarded 6th card.
Q: When playing both cards in round 6 to build two buildings: Can you use one resource twice for each of ...
8
If you look at the rules there is a specific example of how this works.
On Page 6, in para 6, "Commercial Structures":
Example: Alexandria has built the Chamber of Commerce. This structure
is worth 2 Victory Points for each gray card present in their city.
Alexandria has played 2 gray cards: 4 Victory Points.
And in the accompanying picture, ...
8
You may use it once per age. The description of symbols page shows that symbol as (emphasis mine).
The player can play the last card of each age instead of discarding
it. This card can be played by paying its cost, discarded to gain 3
coins or used in the construction of his or her Wonder.
8
The resource is pictured in the upper left. You can see it in the rules on page 8 or 9
The Colossus of Rhodes: Ore
The Hanging Gardens of Babylon: Clay
The Pyramids of Giza: Stone
The Lighthouse of Alexandria: Glass
The Mausoleum of Halicarnassus: Textile
The Temple of Artemis in Ephesus: Papyrus
The Statue of Zeus in Olympia: Timber
7
This is a tricky one. The rulebook makes seems to specify option #3 pretty specifically:
Shuffle the 7 Wonder cards, face down, and hand one to each player. The card and its facing determine the Wonders board given to each player, as well as the side to be used during the game.
However, when I demoed the Leaders expansion from Asmodee at a convention, ...
7
No. The special ability can only be used to build the card (for free). It's the same with Olympus (side A, second stage).
Only with the special ability of Babylon (side B, second stage) it is possible to build the wonder OR to discard the card OR to build it (paying it's costs!), because you get an additional round.
Related threads on boardgamegeek.com:
...
7
Yes for both. "Build" is just a short, thematic word for putting into play.
On p. 4 of the rulebook, it states:
player will get to build structures (cards)
and a bit later on:
Some cards have no cost and can be put into play for free.
(using the Eastern Trading Post as an example.) The same page uses "construct" as another synonym. ("Some cards ...
6
You may only construct structures/wonder stages if you can produce the required resources in their cost, or your adjacent opponents have the missing resources you require (and you have the coins necessary to purchase those goods).
The rules are probably not as specific as they should be, but you can glean the correct answer by looking at the examples given. ...
6
Yes, you can find them on the offical website of Repos Production (rprod.com):
7 Wonders base game
http://rprod.com/index.php?page=download-2 (there you can find the Quick Rules, too)
Czech (PDF)
Danish (PDF)
Dutch (PDF)
English (PDF)
Finnish (PDF)
French (PDF)
German (PDF)
Greek (PDF)
Hungarian (PDF)
Italian (PDF)
Japanese (PDF)
Korean (PDF)
Norwegian ...
5
Start by reading this "dissertation", as somebody on that forum put it: http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders. Nobody addressed this, but the strategy depends a lot on the number of players. With 6-7 people, your feeble attempts to build up the powerful army are only going to take points away from 2/5 = 40% or 2/6 = 33% ...
5
You get 1 coin per brown card built in your city and in the two neighboring cities, including any built on the same turn as the Vineyard.
The clarification is to remind you to count cards built this turn, which is different than the normal rules, like commerce, which don't make resources built this turn available until the next turn.
The rules specify that ...
5
Babylon has a clarification in the rules that says:
Clarification :
- during the sixth turn, the player can therefore play both cards they have in hand. If the second stage of the Wonder is not built, the
Babylon player can then build it on their sixth turn and then play the
seventh card instead of discarding it.
Halicarnassus has the following ...
5
The general consensus is that you cannot buy more than what they can produce:
If these resources are produced by a neighboring city...the player will be able to purchase the missing resources through commerce.
One stone is produced by the neighboring city, but two stone are not, so you can't buy two stone.
4
Really good question, and not one that I could immediately find a definitive answer to. Everything seems to hinge on whether "build" implies all the same things as "put into play".
In the rulebook to the original game, the term "build" is used many, times, often as part of the phrase "build for free" (which proves that building can happen in ways other ...
4
On boardgamegeek.com, Jacek Deimer says he has asked Antoine Bauza, the author of the game:
Can I chose new leader for the copy or am I forced to copy leader that already has Courteasan Token on it?
For example: I copy CG that copies PLATO, will I have to copy PLATO again or can I copy different leader?
Antoine's answer:
You can copy any Leader ...
4
I agree, it should have copied Red's guild card for you. I can't think of any reason it shouldn't. I've never used BSW, but I'm assuming it makes this choice automatically. It sounds like a bug to me.
I hope their logic isn't looking at the value of the guild card, as scored by the owner, in order to determine which one is best for Olympia. As that would ...
4
Unfortunately, I'm not aware of any hard data of the sort that RftG or Dominion players collect.
That said, Bilkis (once per turn, pay 1 to the bank for 1 of any resource) is my pick for best all-around leader. She lets you get away with playing fewer resource cards and avoids enriching your neighbors.
Other choices are more situational:
Imhotep (resource ...
4
On page 9 of the rules, the Clarification for Halicarnassus makes this clear. You can play any card previously discarded, or any cards discarded the turn this wonder stage is built.
Clarification: this special action is taken at the end of the turn in which the stage is built. If players discard cards on that turn (for example, during the 6th turn of an ...
3
Having played this for the last year and normally on a bi-weekly basis if not more, I can atest there is a lot of strategy. But at the same time there is still the luck factor based on what is in each set, your leaders, and the board chosen.
Strength of group and knowledge of the game is by far the biggest factor in the game. If you know what your doing ...
2
Our group's practice has been to discard the extra building and treat it as if the player discarded the card for 3 gold. 7 Wonders is a fast game that I try to keep the game moving at a brisk pace, and the 3-gold discard eliminates the extra decisions (should I build a Wonder stage, can I afford to, which neighbor should I pay, wait did my neighbor even have ...
2
I'm certain that you can use the ability in all Ages. I would expect some kind of gloss such as "Once in the game, you may..." if this wasn't the case.
I wonder why Olympia should have a special clarification though. Perhaps it is to make it clearer that you can only build a free building once per Age (i.e. I, II, III to imply a maximum of three free ...
2
I don't think 7 Wonders is based much on luck, it has a lot of strategy and in a very clever way because players must choose their strategy in every game according to a number of variables such as:
the number of players
his wonder
the strategy of his neighbour players
This is what makes this game interesting and unique. It's never the same game. However ...
2
On boardgamegeek.com, Jacek Deimer says he has asked Antoine Bauza (the game author):
If Courtesan Guild is built in the same turn that ROMA/CATAN recruits extra leader, can it copy leader recruited during the same turn?
Antoine answered:
No
So Alice has to choose a leader card to copy (guild card effect) before Bob recruits his leader (wonder ...
1
Since this happens most often with science buildings, which means you won't really have gained any new capabilities with them, we just have the player discard for 3 gold and move on. The other one that it seems to happen with is basic brown cards, which may have enabled the player to build something they shouldn't have been able to build. If we can ...
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