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13

The East and West Trading Posts are considered separate structures because they have a different name and illustration. Using the short form on the Forum card indicates that either the East or West Trading Post can be the base for chain construction.


11

You can use this ability one time only: exactly at the end of the turn in which this stage is built (not at the end of the Age!). (And note that it’s not only for cards from the "previously played ages". The discard pile may also contain cards from the current Age and even the current turn.) The relevant explanation is on page 8 of base game rules, "The ...


7

Picking the right card often is an important strategic choice, and I think you've got a decent feel for the main part of that - use a card that you don't want yourself, and that you don't want your opponents getting. In particular, I would tend to look at the next couple of players that the hand will be passed to, and see if I can spot a card that is key to ...


7

If you are playing by the official Cities rules, it clearly states When a player puts in play a card which causes a monetary loss, the player’s teammate must also pay that loss. The thread you are referencing is talking about differences between the official rules and some unofficial team rules, stating that in their unofficial rules, the teammate ...


6

The rules state: At the end of the game, each mask allows the controlling player to copy the scientific symbol of a green card present in one of the two neighboring cities. If a player possesses multiple [mask] symbols, he or she can only copy a given card once, and must thus copy as many different cards as they have [mask] symbols. A player can copy two ...


5

Each player has a single Wonder board, and each Wonder stage can only be built once. The Quickstart rules cover this on the first page under Actions, but it is also covered in the main rules under Game Overview, Clarifications. You may only build the stages in order from left to right, and each stage can only be built once per game. build a stage of ...


5

If you see that your neighbour could only afford to build one of your cards, and you can’t or don’t want to play this card yourself, it can make sense to bury it, although you’d like to play another card. However, only consider this if your neighbour is a strong player resp. (currently) better than you. Keep in mind that your next but one neighbour gets this ...


4

No, you are not allowed to play a Leader. From the base game rules, page 9: The Hanging Gardens of Babylon · the second stage gives the player the option of playing their seventh Age card instead of discarding it. From the Leader rules, page 3: Leader Cards The Leaders (white cards) are a new card category. They are not added to the Age ...


2

As the asker points out, the rules specifically clarify that the resources are like those provided by yellow cards and cannot be bought by neighboring cities.


2

Yes. Unless you need a wonder effect at a specific point in time, you're almost always looking to bury cards that are way better for your opponents than they are for you. For example: You might bury a Loom if you're Halikarnassos and your neighbors are buying cloth from you You might bury a military card near the end of an age to keep someone from suddenly ...


1

(I assume you mean Builders’ Union, where other players have to pay 1 coin to the bank for each Wonder stage they built.) Yes, players have to pay also for stages built in the same turn. From the Cities rules about Debts (page 4): Important : monetary losses are always resolved at the end of a turn, after players have played their cards, possibly ...


1

It seems like you're seriously misinterpreting something because your question doesn't make any sense as stated. The best guess I can make: You can only build each wonder stage once. You cannot build the same wonder stage multiple times to get multiple copies of its ability.



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