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2

Going all-in on one thing can be a viable strategy sometimes, but ultimately that strategy is just the core of an overall goal. Also, plans never survive contact with the enemy. For Catan, a road building strategy is good for getting to better settlement spots, cutting off opponents, and expanding. It's not just a road, it helps your other strategies. ...


3

Well, the first step to changing your mindset is realizing that your strategy could be improved, which you have already done. One big problem with monolithic strategies is that they can be readily identified and countered by other players. The rock-paper-scissor aspect of Civ units allows opponents to build the perfect counter to your single-unit army. A ...


3

I think most board games become easier to play when you try to breakdown the wall of the game, with the wall of reality (3rd wall in film). What's important is to use the thematic nature of the game to make sense of the mechanics in real world terms that players can relate too. I don't disagree with the previous explanation, but I would explain it the ...


7

I find that using the rulebook is often not the best way to teach 7 Wonders. There's a lot of text there. While a "here are your cards, let's go approach," can work well, most new players appreciate some form of idea. I'll post the bullet points to my 7 Wonders Crash Course (given fairly regularly at game nights near me). Apologies for the impending wall of ...


2

I will add a precision : you can always choose to take debt instead of paying. From the Cities rule book, an example: Tina has the required coins but decides to keep them for later in the game: she therefore takes 2 Debt tokens. So even without the rule quoted by Deo, player is free to participate or not.


7

From the Cities rule book (4): Important: monetary losses are always resolved at the end of a turn, after players have played their cards, possibly having paid for trade and/or obtained money... The player is able to participate in the project, but he/she would have to take debt afterwards. As for whether that player has to participate in Great ...


2

From the FAQ at the end of the Wonder Pack rules: If multiple players take cards from the discard pile during a given turn, the resolution order is the following: Halikarnassós, The Great Wall, Manneken Pis, Salomon and finally, the Courtesan’s Guild. My guess is that nobody thought too hard about balance here: it's important for there to be some order,...



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