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2

The sole* value of getting family growth is having extra action. Each round that you can get family growth earlier and is one extra action you can take. *Actually there are other reasons you might want to take family growth earlier - to block other people from taking it that round, or in order to not lose out on the three points for the family member at ...


5

No, the field does not 'top up'. You cannot sow the field again until it is empty again. From the page 6 of the rules: Grain may be sown in empty fields. In the side panel: 1 Grain becomes 3, 1 Vegetable becomes 2. Players can use the Sow action to sow several empty fields at once. It is irrelevant whether Grain or Vegetables was sown in the ...


3

To me, the benefits of these cards have always seemed limited for several reasons: Initial outlay. You need to invest a number of wood into the card to begin with. Delayed gratification. The first harvest after you sow the forester/copse, you simply get back your initial investment, therefore it is two harvests before you get any benefit at all. This is ...


0

I can't believe nobody mentioned the axe. In 2 player it's balanced, 3 player gets pretty great, 4/5 player where you can get the needed stone + additional things on the first move it gets nuts! I think our group will ban it in 4/5 player games from now on. We just had a mini tournament and Axe ruled in every game it came up



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