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Page 6 of the Arkham Horror FAQ here says Q: Do I have to be using the Bullwhip or Cross in combat to gain their special abilities? A: No, in the case of these two cards, you do not have to use them in combat to make use of their secondary abilities. This implies to me that any other such weapon that has a secondary ability (i.e. one that isn't ...


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The FAQ covers this. You make your evade check first, and then monsters. Q: At the end of your Movement Phase, do you fight monsters before making the Evade check against Martial Law to see if you are arrested or after? A: After the Evade check against Martial Law.


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The limit on items you can use per turn is your hands, typically two. Each item or spell will indicate how many hands it uses (if any).


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Delayed means two things The investigator cannot move during his turn The investigator does not receive movement points during his turn Everything else is still on. You'd get your normal encounter for the area you are in, you can trade items, etc. Arrested is worse. Yes, you would miss your entire next turn, including the encounter. Thereby effectively ...


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Failing an evade check results in exactly the same consequences as failing a combat check. So if you fail an evade check to a dimensional shambler it results in you being lost in time and space. The FAQ covers this for a different monster Q: If you fail an Evade check against The Beast (Mask monster), does that count as failing a Combat check and ...


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Yes, monsters on the Dunwich board would also be removed. From the Arkham Horror Rules (page 18): Monsters and Closing Gates When a gate is closed, all monsters in Arkham, the Sky, and the Outskirts that have the same dimension symbol (see “Monster Movement,” page 10) as the closed or sealed gate are removed from the board and returned to ...


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No you wouldn't. You don't instantly gain stamina/sanity when your maximum increases, thus you also wouldn't gain stamina/sanity if a penalty to your maximum was removed.


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No, you couldn't use Duke in that situation. Certain cards such as Flesh Ward specifically allow interrupting the order of things to prevent you from taking damage, but Duke does not. You would need to choose to use Duke before whatever action you were taking (such as drawing an encounter), or afterwards, but it cannot interrupt the resolution of a card ...


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Yes, Exhibit items can be traded like other items. From the Curse of the Dark Pharaoh rules: The Exhibit Item cards represent the ancient Egyptian artifacts brought to Arkham as part of the "Legacy of the Pharaohs" museum exhibit. They are similar to Unique Items, but have no monetary value and can only be gained through Arkham, Other World, and ...


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The FAQ attempts to clarify this but the answer to the Q here is still not crystal clear even after the clarification=) Q: Exactly where, when, and what can investigators trade? A: Investigators may trade any time during the Movement Phase when they are in the same location, street area, or Other World area except during combat. They may trade ...


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This was already in the base rules (top of page 10, Mythos phase, part C3): Exception: If there are five or more investigators playing, then draw and place two monsters instead of one. The Dunwich rules are just saying explicitly that you also do this on the first mythos card of the game. That was already true in the base rules, since they said to do ...


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Yes, you're correct about both. Until the Arkham encounter phase, it doesn't really matter that there's a gate there. So you can do whatever you like during movement, including exchanging items. When you arrive at the Arkham encounter phase, each player in a location with a gate will be drawn in if they haven't been through the gate before. So depending on ...



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