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I would think that would really be up to your own experience that you want to have when playing the game. Also, doing some play testing would be beneficial in getting a good understanding of whether or not it is over/underpowered. I know it is a long game, but I would think after one game you would know more of what needs to be tweaked to determine the ...


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Hello and welcome to the world of modern board games. The mechanism you are talking about is a common mechanism for a number of board games. You are correct that Arkham Horror uses this exact mechanism. Other games use a similar mechanism: Summoner Wars - uses a 6 sided die for combat but here you typically hit on a 3+ Eclipse - uses a 6 sided die for ...


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This would be very rare -- the only time a gate would be placed without a doom token is if it came from a gatebuster. But, theoretically, it could happen -- you seal a gate with an Elder Sign, then a gatebuster opened up another gate, then you used a second Elder Sign to seal it. And you got monster surges all other times. The two rulings I could see is ...


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If a cost associated with a spell or exhaust card leaves you at 0 stamina or 0 sanity it will resolve before you become injured or insane at the location you cast it. What about Flute of the Outer Gods? After the injury or madness, the spell resolves(Either its success or failure state) in the location in which it was cast the spell. You then become ...



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