Hot answers tagged ascension
7
I have only played one game of Ascension, and I got the same idea.
Here is the ruling directly from the download-able FAQ:
Q: When does a card in the center row get replaced? If I defeat Mephit, do I banish a card
in the center row before or after a new card replaces the Mephit?
A: Whenever a card leaves the center row, the first thing that ...
3
When, if ever, is it a good idea to buy 1-Rune cards?
Almost always. If Chapel in Dominion has taught you anything, it is that trashing the chaff from your deck makes you much more likely to draw the good cards in your deck. For this reason, you should almost always buy Void Initiate. This is especially true early in the game, when you have a high density ...
2
The key thing with the Initiate is the flexibility. While often weaker than other choices, sometimes that's all you have available. I've seen some games where only the Mechana Initate player was able to afford some of the power cards due to that flexibility. It's true that he will increase the size of the deck, so if you're going for a power-combo deck, ...
1
Not to be Captain Obvious, but you would buy CotG if you want the cards.
I quickly glanced at the card list and a few "must-haves" stuck out:
Enlightened: Master Dhartha, Twofold Askara, and Tablet of Time's Dawn (though you might NOT want the possibility of infinitely many turns...)
Mechana: all the constructs in this set are valuable, Burrower Mark II ...
1
I'm not sold on the Mechana Initiate as a good card. The flexibility IS nice, but you're choosing between making it a Militia or an Apprentice -- two cards you'd be well-advised to aggressively prune from your deck. It does very little to help you either purchase the big-ticket items or go big game hunting.
In the early game, I suspect the correct move is ...
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