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20

In order to counter Indians, you must discard a Bang! card. Calamity Janet can use Missed! cards as Bang! cards. Barrel, however, does not give you a Missed! card when it works successfully - it just causes a Missed! effect that can be used to cancel a Bang!. Since you don't have a Missed! card to discard, Calamity Janet can't use Barrel to avoid Indians ...


13

To the best of my knowledge... You can play a beer card on your turn, even if it has no effect. You can only play a beer card off-turn if you've taken a lethal hit.


10

You can get yourself shot by playing a Duel and then not responding if the person you dueling with discards a BANG! Besides that and Dynamite, I don't know of other ways to hurt yourself with your own cards. However, there are other ways to solve your problems: (1) Problem of Player Elimination: Add the unofficial BANG! expansion, Death Mesa, to the game. ...


9

Jourdonnais' ability is essentially a built in barrel. Another Missed! card is needed in addition to drawing the Heart to avoid Slab the Killer's BANG! This was answered by the designer, Emiliano Sciarra on Boardgamegeek: Yes. Even if the effect of the Barrel triggers by drawing a Heart card from the deck, you will need another Missed! card from the ...


9

Yes you may, but only on your turn. Playing this way is not considered a discard. Emiliano Sciarra (the game's creator and designer) posted some answers on his site as follows: Q. Can I play a Beer if I am at full life points? A. Yes: the Beer will simply have no effect at all. [...] Q. Can I play a Beer card if there are only two players ...


8

In some sense, your question is a bit circular. It's predictable because the games were all played with the same, predictable strategy. While it's definitely bad to start shooting away right at the beginning of the game, you don't have to save everything up for one final shootout. If you're an outlaw, you don't have to just shoot at the sheriff - killing a ...


8

The cards in question are: Showdown Showdown - All cards may be played as they were BANG!. BANG! cards may be played as they were Missed!. The designer notes what the card should read. Actually, the correct text should be that BANG! card must be played as Missed!, otherwise Suzy Lafayette armed with a Volcanic could shoot the whole deck! and the ...


7

"Any card with a Missed! symbol can be used to cancel the effect of a card with a BANG! symbol", says the "Remember" section of the latest version of the rules. Gatling has a BANG! symbol, barrel has a Missed! symbol. They're a match made in heaven, or at least Boot Hill.


6

You would have to play 3 beers to wind up with 1 bullet if the dynamite blew up on you with 1 bullet left. Here's an example in the rule book for the beer card that explains it... Example. You have 2 life points left, and suffer 3 damages from a Dynamite. If you play 2 Beers you will stay alive with 1 life point left (2-3+2), while you would be ...


5

The dynamite is discarded unless the dynamite didn't kill the dead player AND Vulture Sam is playing. From the Bang! consolidated FAQ: If the Dynamite explodes eliminating a player, does the character Vulture Sam draw the Dynamite along with all other cards of the player eliminated? No. To complete the effect of the Dynamite you have to discard it ...


5

No, From a message board post by the Designer of Bang! As I said, the "no-killing-yourself" rule is the official one to prevent unfairy behaviours in tournaments. However, if you sure to play with fair people, you can allow self-shot, which adds strategic elements to the game as well (think of Bart Cassidy, for example).


5

From a post by the designer of Bang!, Emiliano Sciarra: ... you cannot play Bang! on yourself ... Also, this official ruling from the FAQ for the Wild West Show expansion The action you describe must be possible for the player By combination of these two rulings, Dorothy Rage cannot force a player to play a self-targeting "Bang!".


4

Certainly you can. Per the rules: no player can ever have two identical cards face up in front of him. There is no restriction on an identical card being face up in front of another person!


4

I'm not sure Bang! is really about maintaining cover, anyway. Even for big games, it seems like ideal Bang! strategy is... 1) Outlaws try to spike down the Sheriff roughly ASAP, though they can sometimes wait until most players have long-range guns before exposing themselves. 2) Once the Outlaws are dead, the Renegade immediately tries to kill the weakened ...


4

I haven't played this game, but the rules seem fairly clear to me. 1) You can swap which character is covered, and which is exposed, each game turn. So they don't have to stay in the background. At the beginning of any turn, after dealing with such cards as Jail and Dynamite and before Phase 1, the active player chooses one character to be exposed ...


4

The Unofficial Bang! Blog has, among other great variations, a set of instructions (pdf) for single player Bang! The main changes in this solitaire version are that all roles and cards held are known to the player from the beginning, and that you play as both the sheriff and the deputy, with other "NPCs" making semi-predetermined moves. You can increase ...


3

Another possibility: This doesn't follow the letter of the rules, but since it's a translation, I think it might be more appropriate to attempt to follow the spirit of the rules. There's several characters (most, even) whose special abilities essentially are like having a "built-in" item. Willy the Kid has a built-in Volcanic, Paul Regret has a built-in ...


3

Well in a 4 player game there is no real incentive for anyone to hide. The Sheriff can kill anyone since the worse case is killing the renegade first who is at best is only a temporary team mate. Anyway you look at it they will need to kill all other players anyway. But if the sheriff knows who the renegade is they might just ignore them to focus on the ...


3

Yes, you can use multiple Gatlings or beers in a turn. These cards are not played in front of you, they are played directly into the discard pile. They are also not "BANG!" cards, so you can play more than one a turn (only the card "BANG!" is a "BANG!" card). You cannot, however, use multiple barrels. You can only have one of each blue (or green) card in ...


2

Man, that's a good question. Offhand from the phrasing you pasted I would say that Jourdonnais wins out here - his ability does not say "on a Heart, he is 'Missed!'", it just says "he is missed." That would seem to be completely unrelated to the playing of Missed! cards, which is the only thing mentioned for Slab the Killer's ability. It seems like it ...


2

We independently came up with @thesunneversets' idea, and found it a bit unsatisfying - it ends up being "Don Bell sometimes gets to use an extra Bang! card during his turn or can use a green bordered card immediately". It's a fairly weak ability: since it's random, Don Bell can't plan for it and neither can any other player; even if he does get the ...


2

Yes, you can use a panico card to take a card from someone who is two places away from you if you have a scope. As per page 7 of the bang rules: Panic! The symbols state: “Draw a card” from “a player at distance 1”. Remember that this distance is not modified by weapons, but only by cards such as Mustang and/or Scope. Remember there is ...


2

No, that means when you switch to the other character your health is set at 2 points and on your turn you can gain the missing health back. Which means that if you are switching to a character that has 4 bullets normally you can then play a whiskey to go back up to 4 bullets in health. Also if you are the sheriff in this game you could follow up with a beer ...


1

Games played according to your routine would be just like chess games where one would move first the leftmost pawn until it gets to the eighth row or is taken, then the next one, and so on, and then the major pieces. You'd be perfectly correct according to the rules, but you'd miss most of the interest. If outlaws immediately shoot the sheriff, they ...


1

Lasso and Belle Star would keep permanent (which I think are black-bordered?) equipment cards from having any effect. You can, however, still play one, since those cards don't specifically prevent playing cards. Since removing one by paying cost + 1 gold is an action (according to the Gold Rush rulebook), you should also still be able to do that even in ...


1

This is not directly the answer but may help you solve your issue. From the FAQ of www.Mayfairgames.com http://www.mayfairgames.com/gamesupport/FAQ_bang.htm Q: Can you explain how Lucky Duke’s ability works? Does he use it every time he draws cards? A: Lucky Duke can be a little confusing because of an unfortunate limitation in English that ...


1

One suggestion I've seen is to not let him draw 2 cards at the beginning of his extra turn. So this power might for instance let you use a green card immediately after playing it, instead of having to wait for everyone else on the table to take a turn; but it's much less likely to allow the Don Bell player to just run away with the game.


1

Could you not just use the High Noon Expansion which limits the game to around 13 to 15 ish rounds and has the ghost town card so players come back for a single round?


1

This is not exactly what you asked for, but it may solve your problem and it's sure good info for those who want to play "alone": There's an official app for iOS devices that let you play offline against NPCs or online with other people. As I write this, the app costs US$4.99, but there are two special edition versions that are free, the BANG! Italia 150 ...



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