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31

There are really three parts to beginner's Cylon strategy: How to sabotage as a human, when to reveal, and how to act as Cylon. Hanging with Humans: Confusion While pretending to be human, your job is not to sabotage everything (that gets you caught fast). The game is already trying to kill the humans; your job is to tip the balance. Crises Some ...


20

The rules for both variants are available at FFG's site, so you can read them for the full details. Both expansions contain an "alternate ending" which can replace the Kobol objective, kicking in when the fleet jumps to distance 7. Both have new character and skill cards. Both expansions include the possibility that characters will be executed, not just ...


18

There are many games with a "traitor" or "uninformed majority" type mechanics. In some of them, such as Mafia and Are You The Traitor?, that is the main point of the game; you are trying to discover each person's role, with not much else on top of that. In others, it's a more incidental feature, usually involving the win conditions for each player or team, ...


17

Most of the absolute best reveals I have seen typically involve either getting an executive order, or playing a critical situation, whilst abusing things like arrest orders. Most recently, we had Laura Roslin, who had moved to the Admiral's Quarters with the intention of visiting the Ally there, receive an Executive Order from another player. Roslin ...


14

For context: In basic BSG, as you know, in 5-player, the ratio between humans to Cylons is 3-2. This usually results in interesting, difficult-but-not-impossible skill challenges and a tense game. By contrast, in 4- or 6-player, the sympathizer can be on either the human or Cylon team, depending on whether or not the humans have any resource in the "red ...


13

One thing I noticed is that Shadows is much more... unfocused. There are a ton of quests all over the board, and the players are going to be split up doing various things the whole time. They're not much interacting with each other, just responding to the general board conditions and their own quests. In Battlestar, you still have multiple threats (4 ...


13

Good question. I don't think the rules or FAQ explicitly address this. The cards certainly don't get shuffled back into the deck; I don't think there's anything to suggest that would happen. The question is whether they are discarded or if the hand passes to the new President. The base game rule book really only has one statement that addresses this ...


13

As with most games, it depends. It would most likely shift some using the variant rule as well, but it isn't clear to me exactly which way. You lose the game if any resource hits 0, but depending upon different game states, different resources may be more important than others. For example, if you are already at 8 distance, you can probably safely allow Fuel ...


13

That's a great question. I never noticed that the setup rules only list the top three in the line of succession. We have always played as if the full line of succession were in play there. So in your example, the admiral would be Apollo. Not having an admiral (or president for that matter) would cause some significant game play issues. I have to assume the ...


12

We've always played it as option #1, and I've only ever seen it played as option #1. I agree its 'weaker' than the effect in the show, but its the only interpretation that is supported by hard-and-fast rules-as-written logic.


12

In Betrayal at House on the Hill, someone becomes a traitor part of the way through the game. The traitor gets a secret agenda, but the group of remaining players gets a related counter agenda. Each side is unaware of what the other side is trying to accomplish.


12

A revealed Cylon player must always pass the You are a Sympathizer and You are a Sympathetic Cylon cards to another player. The Pegasus rule you quoted is for "when a human player receives" the card. See page 7 of the Pegasus rulebook: Sleeper Phase: When a Cylon player receives Loyalty Cards during the Sleeper Agent phase, he looks at all of his ...


11

I would recommend you check out Shadows Over Camelot it was the first game I played with a traitor mechanic. It's a cooperative boardgame with (obviously) an Arthurian theme, and if I remember correctly, a traitor is possible in each game, not mandatory. So you get "Is there a traitor?" questions instead of just "Which one is the traitor?"


10

Much of this is covered in the FAQ and Errata, which you can find a link to here. You can't play 2 Executive Orders on the same turn. Under Errata: The “Executive Order” Skill Card should include the following text: Limit of 1 “Executive Order” card may be used per turn. Revealed Cylons can't play Executive Orders on each other (though un-revealed ...


10

The card is Authorization of Brutal Force. The exact text is: Destroy 3 raiders, 1 heavy raider, or 1 centurion. The person playing the card can choose one of the three options. I don't think you'll find any official rule that will answer the question. It really comes down to standard English grammar. Option #1 is the proper way to parse that ...


10

Absolutely (Very) broadly speaking, the base game spoils Season 1, Pegasus spoils Season 2 (and the start of Season 3) and Exodus spoils Seasons 3 and 4. At least one exception to this that I can remember is that one Pegasus character's card spoils an event in Season 4. (Spoiler follows) Having said that, I've played with multiple people who were ...


9

The English version of this card specifies OTHER players: So, no, you cannot play this card on yourself.


7

No, in these cases you are welcome to choose the "discard 3 cards" option and merrily not do anything. These effects of Crises are not really COSTS per se - in most games costs are non-optional, so your reasoning about being forced to do the other choice makes some sense if you think of these as costs. But they really aren't costs, they're just the effects ...


7

Saboteur is an excellent card-based game with one or more traitors. You are a group of dwarves tunneling toward gold, but some of you are traitors paid by a rival mining company. Saboteur is especially great with large groups (7 or 8, the game supports up to 10) as the accusations fly fast and furiously. Individual games go quickly, and you play 3 games ...


7

The only mechanical effect I can see to this tweak is that a Cylon president could control who gets the presidency after they reveal, say if they know who the other unrevealed Cylon is. If you need thematic justification for the original rule, I seem to remember an episode of the show where Zarek (when he was VP) told Roslin that he didn't want to be ...


7

In general I try to do as little box customizing as possible, but here's some tips I've developed for storage: Check out the fishing section of your local department store. Not for whole tackle boxes, though. You want the little plastic divided trays. There's a lot of different sizes available and most brands even have repositionable dividers for further ...


7

The card cannot be used to destroy Heavy Raiders. The word "Raiders" refers to normal Raiders only and not Heavy Raiders. This is similar to the question about whether or not nukes can destroy Heavy Raiders (the card also only refers to Raiders). The FAQ's answer is that nukes only destroy normal Raiders, not Heavy Raiders.


7

This question has now officially been answered in the latest FAQ: Q: Can the result of a die roll be modified to be more than an “8”? A: No. After all modifications to a die roll have been calculated, any number greater than an “8” is treated as an “8.”


7

In the rules of the game they have a clarification which specifies this. When a player makes a choice on a Crisis Card, he can always choose the top or bottom section of the card, regardless of whether he will be able to fulfill the game text listed (unless the card specifically restricts this) The reason here is that this happens. Without ...


7

FFG actually have a variants document posted on the Support Page for BSG: Optional Rules PDF Whilst the humans do start with slightly reduced resources, it should be noted that this still makes it quite a bit easier for the humans to win. Your Cylons will have to be very good if they're to stand a chance! Alternatively, you can pick up the Pegasus ...


6

I submitted this question to Fantasy Flight support. Here's the response: For the purposes of using the Engine Room during Roslin's turn, whichever card Roslin chooses to resolve is treated as "the next Crisis Card drawn." Hope that clears things up.


6

Even if this were allowed, how would the other person play it? It's not creating a new hand of cards and new delegated political powers. There's no precedent in-game for cards to be 'read' twice. And if this worked this way it would be deeply weird. For those reasons I say no "pass[ing] it on to yet another player".


6

I have played both, and each one adds a lot to te game. The first thing they each add is time. they also each add new characters and new a new end game condition. My favorite version of BSG is playing with both expansions using the end game condition of Exodus. The Pegasus Expansion adds a second Battlestar ship with 4 extra rooms. These tend to give ...


6

I think the most common mistake new players (and even some experienced players) make when playing a cylon is waiting too long to reveal. There's a tendency to wait for that perfect moment when you can really hammer the humans with a timely reveal. But the reality is, those moments don't happen often and precious time is wasted waiting for it. Unless you are ...


6

Yes, she does. The rule is stated quite clearly, no need to second-guess it. Maybe she's on such a rush from piloting that for the rest of the turn she can still get stuff done, even on Galactica.



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