Tag Info

Hot answers tagged

3

The fundamental problem you have in adding a character mid game is that the number of loyalty cards in circulation has to change. As to the options you proposed, having a character inactive but dealt loyalty cards is a bad idea because it throws off game balance. For example, if there is a five player game, there are two cylons in circulation (as opposed ...


3

Nothing happens. The Exodus rule regarding raiders launching states: Launch Raiders or Activate Cylon Basestars: When either of these icons is resolved, if there are no basestars on the main game board, place 1 basestar on the Cylon Fleet game board, according to the placement rules below, and advance the Cylon pursuit marker one space on the ...


3

No, Cylon Leaders are restricted to one card in Sickbay. From the Daybreak rules An Infiltrating Cylon Leader draws one extra Skill Card from within his Skill set during his “Receive Skills” step for a total of three Skill Cards. Hence, they only receive an extra card if they are receiving their normal 2 cards. Sickbay overrides it to only allow ...


2

From page 28 of the rulebook: To make the game easier for the human players, start the game with 2 more of each resource (10 food, 10 fuel, 12 morale, and 14 population). However, it's worth mentioning that the core game is very balanced, especially with 5 players. The expansions arguably make it more difficult. It sounds like you're not playing very ...


1

No. From the rulebook (pg. 15): During the Prepare for Jump step of every subsequent New Caprica Crisis Card, when an evacuation icon appears, the current player takes one civilian ship from the top of the Prepared Civilian Ships stack and moves it to any space area with a viper launch icon. There's no mention that it can happen any other way. To be ...



Only top voted, non community-wiki answers of a minimum length are eligible