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Keep the Mutiny well managed. You don't want all 3 humans in the Brig. if the cylon president already has a Mutiny, use Admin to force the president title to a human Use the other Colonial One location to discard a Mutiny card without playing a harmful effect Use Treachery that gives characters Mutiny to Brig unrevealed cylons Play Mutiny cards ...


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It's different with each game. That's why you can't just give the humans an advantage and arbitrarily picking one resource to start at one more. You'd have to make it dynamic where the first one to go to 0 gets bumped back up, then whichever resource is at 0 at the end of any player's turn will result in human loss and game over. Fuel -- mostly lost ...


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The only compensation for base game's Res. Ship location was distance can be 7 or less for the handoff, as opposed to Pegasus' 6 distance or less. However, yeah, sicne you need to use an action in the base game, it's somewhat worse there. In theory, you could give a cylon player the option to use base game or Peg's Human Fleet location, disregarding ...


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No sympathizer is FFG's official variant, but they warn it does make the game easier for the cylons http://www.fantasyflightgames.com/ffg_content/Battlestar_Galactica/BSG_optional_rules.pdf If playing with Pegasus, you can use the Cylon Leader mechanic or Sympathetic Cylon (not to be confused with the base game's Cylon Sympathizer). The CL starts off ...


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The best you can do is to say that a game will be "minimal spoilers" as opposed to "no spoilers". Problem is, someone who's more perceptive in observation and putting two and two together will notice things that give away plot points, personalities, and situations from the various cards. Hell, many of the crisis cards depict struggles in the TV show, with ...


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•depth of strategy -Characters with a OPG ability, and weakness in addition to a special move -Quorum card deck -Other decks too like Destination cards, and the wide variety of crisis cards -there's also a sense of spatial locality, namely, space combat. For example, it's typically worse to have 8 raiders vs. 4 raiders, but when those 4 raiders are one ...



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