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6

Page 12 of the rule book says: Many haunts put one or more item tokens in the house, which have special rules for their use. Unless the haunt says otherwise, item tokens can be traded, dropped, or stolen just like item and omen cards. I'm not sure why they felt it necessary to mention that they can be stolen or traded in the haunt, since that would ...


5

No, the Zombie Lord is not a zombie. As you said, logically he wouldn't be a zombie, because if he was they would just say kill the zombie lord for the requirements for winning the game (page 25) Additionally, the rules for that haunt remind you that the Holy Symbol that affects all Zombies, doesn't affect the Zombie Lord: If you have the Holy Symbol, ...


5

This is a common complaint. The sliders are just too big. Solutions that have worked for others include: Using an alternative print-out, with washers for tracking Wrapping each side of the character card with sticky tape, for thickness Laminating the cards Applying some PVA glue inside the sliders, and letting it dry before use


3

There aren't any rules for it. If you're getting tired of the same person being the traitor, then make a house rule based loosely on the rules for skipping haunts, and you can go back to having fun again. Or you can just keep playing; it's only been three games so far. What are the odds that the same person is the traitor again? Edit: Yes, I realize the ...


3

Short answer: They are all balanced in their own way. Long answer: Each character has strengths and weaknesses, some are harder to spot than others. For example the professor and priest as you pointed out, are mental, but if you look at their stat growth and starting abilities, the priest has more stats that go up to 8, but the professor as more stable ...


3

No. Idol is an item, and may only be used on your own turn. From the FAQ at wizards Can you use an item card outside of your turn (for instance, when you were attacked)? The only items you could use outside your own turn are the Angel Feather, the Lucky Stone, and the omen Skull.


3

I'm assuming that your biggest problem is the haunt rules, if you've already played the games several times. The easiest way to make the haunts (and their special rules) simpler is to discuss the special haunt rules with other people - preferably people who know the rules well. The Heroes, of course, get to hash out the special rules with each other and ...


2

Sounds to me like you met the victory conditions: not too many people dead, and all the dolls gone. (Unless there's a "you can't win by dying" clause; I don't own the game.) True, it's not the best rules writing - the victory condition is basically equivalent to at least half the heroes destroying their dolls while still alive. But here's a lot of badly ...


2

That's pretty much how the game is designed. It is a catch-22; sure, it's completely "random" and new every time, but that also means it's impossible to predict and balance accordingly. Something me and my friends do when these "broken" haunts happen is tweak the conditions around a bit. An example would be haunts that require exorcisms: If we are all high ...


1

Basically, it's saying you can do either token as you want. The number of either token must equal the given amount (this changes on different haunts). Let's say you need number of tokens = number of players (6 in this example) to win. You can have 3 knowledge and 3 sanity, 2 knowledge and 4 sanity, or just all 6 knowledge. Those are all valid conditions. ...


1

A lot of it is going to come down to which scenario you end up with... which isn't any help when trying to choose a character at the start. Some scenarios will punish you if you are low in sanity, others if you are low in strength. In my opinion, speed is the one thing that tends to be helpful in every scenario... some scenarios will make your level 8 ...


1

From a strict reading of the rules, I would say no. Presumably, the dolls still do damage to you until they are destroyed. It wouldn't make much sense if you could remove them from their precarious positions and still take damage. Then you must find the dolls in the room and destroy them. Once you find a doll, you can automatically destroy it if it ...



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